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User:Paxte Eriker/AngelEpicArc: Difference between revisions

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Created page with "Category:Guides Category:Missioning Category:PvE {{uwc}}{{Cleanup}} {{EpicMissionArcBoilerintro}} == '''Dooobles' Angel Epic Arc Guide'''<br> == This guide wil..."
 
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{{EpicMissionArcBoilerintro}}  
{{EpicMissionArcBoilerintro}}
=== '''General Notes'''  ===
 
This Epic arc takes you into null security (0.0) space. This means that you will have to deal with bubbles and potentially bombs and should make sure you are familiar with how to avoid bubbles that are placed to trap people on gates. You will also need to be constantly spamming d-scan to check for people who are getting close to finding you so they can kill you.
 
Even if you are using an interceptor you should plan for how you will deal with losing your ship and pod, possibly multiple times. If you don't want to risk or can't fly T2 frigates the arc is easily completable in a cheaply fit destroyer with an empty clone.


== '''Dooobles' Angel Epic Arc Guide'''<br>  ==
Below are tow fits that are known to work for completing the arc. Beware that the maulus fit will be quite slow at completing certain missions, but is easier to avoid gatecamps in.


This guide will explain how to get through the Angel Epic Arc. The rewards include a Domination Target Painter (120-130Mil,) a Cynabal Blueprint Copy (~180M,) &nbsp;a Concord tag from the last encounter (~10M,) and about 43M in agent rewards. &nbsp;You also get a huge standing increase to the Angel Cartel. &nbsp;I went from -9.39 to -2.76. &nbsp;You will also lose about .25 standing with the Minmatar Republic. &nbsp;
==== '''Completion rewards''' ===


=== '''General Notes'''  ===
Completing the arc will reward you with a Domination Target Painter, a 1-run [[Cynabal]] BPC (ME 15%, TE 6%), and a base (before social skills) 30% boost to your angel cartel faction standing. There is a minor (approx -2.5%) hit to your Minmatar republic faction standing as well.


This Epic Arc takes you into 0.0 space. There are game mechanics that do not exist in high security or low security space. The most notable mechanic to be aware of is "warp bubbles." If you don't know what one is you should become familiar with them and how they can affect a warp-in on a gate. In 0.0 space you need to constantly be aware of local, of your d-scan, about where you are going, and how you plan on sling-shotting around possible bubbles. YOU WILL PROBABLY LOSE SHIPS AND PODS. I recommend an empty clone and a cheap fit destroyer for these missions, as of recent changes an interceptor could be a viable option due to buble immunity.
Most guides and sites recoomend an assault frigate.
A cheap fit destroyer worked better for the missions and was just about as clunky as an AB fit AF in terms of escaping camps. &nbsp;I also used a cloak/mwd Rifter sometimes. &nbsp;Be aware of the range and tracking benefits of different ammo. &nbsp;Bring both long and short range ammo.&nbsp;
The maulus fit was an experiment that worked very well, it is slower compared to the thrasher but cheaper and less demanding skill wise.
It offers high speed for camp evading and an engagment range of ~75km for the missions,