Difference between revisions of "User:Caesius tyrr/Missile Resources"

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* [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship
 
* [[Garmur]] Frigate, [[Orthrus]] Cruiser, [[Barghest]] Battleship
  
= External Resources =
+
= See Also =
 +
 
 +
[[Missiles 101]]
 +
 
 +
= External Links =
  
 
[http://sisterofeve.ru/gmdc/ Missile Damage Calculator]
 
[http://sisterofeve.ru/gmdc/ Missile Damage Calculator]

Revision as of 20:07, 2 September 2014

Missile Ships

Missile ships can be found across a wide range of ship types in every race, often showing up in places where an inexperienced player would not expect to find them. The following is a list of all subcapitals with hull bonuses to missiles (excluding special ships). This list is intended to aid a pilot specializing in missiles to find the ships which best suit their needs.

Caldari

The Caldari have the most prolific catalog of missile ships, typically with large kinetic damage bonuses. This makes many Caldari missile ships relatively inflexible in terms of damage type.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates

Minmatar

The Minmatar are the second-most frequent users of missile ships. Unlike the Caldari, Minmatar missile ships do not typically have bonuses for a specific damage type, making them effective PvE ships through the class hierarchy as well as providing unpredictable damage in PvP.

Battleships

Battlecruisers

Cruisers

Destroyers

Frigates

Amarr

The only Amarr ships to provide missile hull bonuses are the Tech 2 Khanid ships and Tech 3 Legion, though several ships are unbonused towards a particular weapon type while possessing equal launcher and turret hardpoints. Of these, the Arbitrator and the Prophecy are considered drone boats, while the Dragoon, Curse, and Armageddon are PvP neuting ships with the neuts usually taking up the entire high rack.

Battlecruisers

Cruisers

Destroyers

Frigates

Gallente

Gallente ships are by far the least likely to use missiles. Indeed, very few ships sport even a single launcher hardpoint, and ultimately only two have any hull bonuses to missiles at all. Of the two, the Nemesis uses torpedoes solely by virtue of being a stealth bomber, while the Lachesis splits its bonuses between missiles and hybrid turrets. Finally, the Celestis is the only other Gallente ship with enough missile hardpoints for missiles to be its primary weapon system.

Cruisers

Frigates

Pirate Factions

Pirate faction ships are very expensive, and as such should only be flown by experienced pilots. Moreover, since both missile-slinging pirate factions are hybrid Caldari/Gallente ships, they represent a significant skill investment in a race (Gallente) which very rarely uses missiles. If training into these from a Caldari background, ensure you first train up hybrid turret and drone skills to ensure you can also fly the many Gallente ships offered by cross-training into these ships.

Guristas

Mordu's Legion

See Also

Missiles 101

External Links

Missile Damage Calculator