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m added market tip; you don't get shared faction standings running missions; placing of modules when overheating. |
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* Consider using a particular number of "isk cents" on the end of your order prices to make your orders easier to locate on the list. | * Consider using a particular number of "isk cents" on the end of your order prices to make your orders easier to locate on the list. | ||
* Be very, very careful typing your prices! Don't skip that decimal point! | * Be very, very careful typing your prices! Don't skip that decimal point! | ||
* Shift + sell item/buy item opens the advanced sell/buy menu | |||
== Mining == | == Mining == | ||
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* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups. | * Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups. | ||
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions. | * After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions. | ||
* If you mission in a fleet with somebody else, you'll get standings increases with that | * If you mission in a fleet with somebody else, you'll get standings increases with that corporation. This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions. Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet. | ||
* Similarly, the E-Uni missioning channel runs [[Mission Fleet (Spider)|spider fleets]] -- you join and run missions solo, but share the profits and standings with other Uni mission-runners. That can get you standings with | * Similarly, the E-Uni missioning channel runs [[Mission Fleet (Spider)|spider fleets]] -- you join and run missions solo, but share the profits and standings with other Uni mission-runners. That can get you standings with corporations you couldn't access otherwise. | ||
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | * Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | ||
* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]). | * Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]). | ||
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* Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may be able to increase warp scram range by 5km and surprise your enemies. (See [[Overloading|here]] for more on overheating.) | * Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may be able to increase warp scram range by 5km and surprise your enemies. (See [[Overloading|here]] for more on overheating.) | ||
* Overheating modules causes heat damage to them. They can be repaired in a station with the standard repair bay, or with Nanite Repair Paste in space. Once completely burned they can only be repaired in a station. | * Overheating modules causes heat damage to them. They can be repaired in a station with the standard repair bay, or with Nanite Repair Paste in space. Once completely burned they can only be repaired in a station. | ||
* Modules installed next to a module you are overheating will also be damaged. | * Modules installed next to a module you are overheating will also be damaged. Make sure to put overheatable modules next to not overheatable modules to mitigate heat damage. | ||
== Overview == | == Overview == | ||