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→Facilitating a controlled warp-out: Correct some of the Sansha descriptions, made them (hopefully) a bit more useful. |
→{{icon|fighter|32|Dronebunny}} Selecting a dronebunny: Added information about selecting multiple dronebunnies. |
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One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See [[#Bonused_webs_and_flexible_dronebunny|bonused webs]] under '''Advanced tactics''' below for more information. | One thing to remember about drones is that they have very short optimals and you also need to factor in travel time. You want them to spend more time shooting and less time moving. As such, there's no ''one way'' to use drones, but instead highly situational. See [[#Bonused_webs_and_flexible_dronebunny|bonused webs]] under '''Advanced tactics''' below for more information. | ||
==== {{icon|fighter|32|Dronebunny}} Selecting a dronebunny ==== | ==== {{icon|fighter bombers|32|Dronebunny}} Selecting a dronebunny ==== | ||
The first thing to remember is that the dronebunny is first and foremost a damage dealer, dronebunny second. You should never compromise your primary function of dealing damage in an attempt to be a better dronebunny. You select a dronebunny from the fleet members based on who could direct the drones with the least amount of interference or hinderance, while simultaneously making the most use of the drones. | The first thing to remember is that the dronebunny is first and foremost a damage dealer, dronebunny second. You should never compromise your primary function of dealing damage in an attempt to be a better dronebunny. You select a dronebunny from the fleet members based on who could direct the drones with the least amount of interference or hinderance, while simultaneously making the most use of the drones. | ||
As for who the dronebunny should be, there are a variety of things to consider. It is often easier to think of what ships in the fleet shouldn't be the dronebunny. | As for who the dronebunny should be, there are a variety of things to consider. It is often easier to think of what ships in the fleet shouldn't be the dronebunny. | ||
* A '''sniper''' or someone with the range to hit the elusive targets out at 50-60km (usually outside drone control range) is not a good candidate | * A '''sniper''' or someone with the range to hit the elusive targets out at 50-60km (usually outside drone control range) is not a good candidate unless they are assigned sentry drones from people with excessive drone control range. | ||
* A ship with bonused webs like a | * A ship with bonused webs like a '''Vindicator''' that shoots frigates is also a poor choice, since they never stay on a single target for very long. On the other hand, if they take on the role of the brawler anchor in a larger fleet, then they can sometimes be a good option for controlling heavy drones. | ||
* Your '''tagger''' is | * Your '''tagger''' is usually a poor choice because his focus will be on tagging. | ||
* Any ship with multiple utility midslots that you want spread across | * Any ship with multiple utility midslots that you want spread across primary and secondary targets would also be a poor choice, as the drones would get confused with webs and target painters being spread on multiple targets. A dronebunny should focus his attention to one ship at a time. | ||
* In short, never hamper or limit the potential of anyone in your fleet by making them the dronebunny. | * In short, never hamper or limit the potential of anyone in your fleet by making them the dronebunny. | ||
Once you've eliminated the bad choices, take a look at the ships that remain. Ideal candidates would be ships with a good scan resolution for fast locks, at least one web to improve the efficiency of the drones and a reasonable cycle time on their weapons (or the ability to conveniently group them) so they can engage the next target in a timely fashion. | Once you've eliminated the bad choices, take a look at the ships that remain. Ideal candidates would be ships with a good scan resolution for fast locks, at least one web to improve the efficiency of the drones (if they are short range targets) and a reasonable cycle time on their weapons (or the ability to conveniently group them) so they can engage the next target in a timely fashion. | ||
==== [[image:icon_drones.png|32px|Multiple dronebunnies]] Multiple dronebunnies ==== | |||
In larger sites, assaults and up, you'll quickly break the limit of a maximum of 50 assigned drones. When you have more than that, it not only becomes necessary to have multiple dronebunnies but it also means that you should take great care in who assigned what drones to whom. If you have a mix of light, medium and heavy drones, or even sentry drones, they usually benefit from being split up and utilized in a practical manner. | |||
* Assign '''light drones''' to one dronebunny, to help them take care of smaller targets like frigates. Light drones will easily fly back and forth on the battlefield due to their high speeds. | |||
* Assign '''medium drones''' another dronebunny, to help them take care of close by cruisers. Due to damage application and their innate slower speed, care needs to be taken so as not to spread these out. '''Romi Thalamus''' is often a good choice for this dronebunny, as they are a low priority and come in fairly close so the drones will stay on target for quite a while. | |||
* ''(optional)'' Assign '''heavy drones''' to a brawler anchor, if you use one, to both keep them where the brawlers are as well as help them kill their targets. | |||
* ''(optional)'' Assign '''sentry drones''' to another dronebuny, to help them take care of battleships. Since they cannot more from where they are deployed<small> <ref>Technically sentry drones move about a meter per second, but for the sake of argument let's assume they are stationary.</ref></small> and will have limited range and tracking issues, care needs to be taken to direct them to suitable targets. '''Deltole Tegmentum''' could be a good choice for short range gardes while '''Ostingele Tectum''' would perhaps be better for curators. Since they aren't moving they suffer less from diminishing returns when rapidly swapping targets. | |||
Of course there are exceptions to the rule. Putting drones on a high priority target might be overkill sometimes, but it would get rid of the target that much faster which can sometimes be prudent. You can also have people control their own drones if there's a need for it, for example if there's no real homogeneity among the drones (like a mix of gardes and curators) or if some people have perfect drone control range and can utilize it. The most important thing is that you make sure your dronebunny knows what to shoot, so he can effectively direct the drones. | |||
<small><references/></small> | |||
== Spreading webs and target painters == | == Spreading webs and target painters == | ||