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* Unlike stargates, which are fixed and can be counted on to remain where they are, wormholes constantly spawn and expire. | * Unlike stargates, which are fixed and can be counted on to remain where they are, wormholes constantly spawn and expire. | ||
* Like a stargate, jumping through one will give you a 10 second session change timer, however it will only give you a 30 seconds 'gate cloak' timer instead of the 1 minute that the stargate gives you. See [[Timers]]. | * Like a stargate, jumping through one will give you a 10 second session change timer, however it will only give you a 30 seconds 'gate cloak' timer instead of the 1 minute that the stargate gives you. See [[Timers]]. | ||
* Unlike gates, you can be as much as | * Unlike gates, you can be as much as 5km away to jump. | ||
* When you jump through, you will spawn some distance from the wormhole. This depends on the mass of your ship and the amount of mass left on the wormhole, plus a random amount of variability. For instance a Covert Ops frigate will spawn anywhere from 7km to 10.5km, depending on the lifecycle of the hole. This means that a Covert Ops frigate will never land within decloaking range of the wormhole. A ship with much larger mass, such as a carrier or | * When you jump through, you will spawn some distance from the wormhole. This depends on the mass of your ship and the amount of mass left on the wormhole, plus a random amount of variability. For instance a Covert Ops frigate will spawn anywhere from 7km to 10.5km, depending on the lifecycle of the hole. This means that a Covert Ops frigate will never land within decloaking range of the wormhole. A ship with much larger mass, such as a carrier or dreadnought, will land anywhere from 15km to 18km off the hole. | ||
* Each wormhole can only be jumped once every five minutes in each direction due to a game mechanic called polarization. Thus, if you were to jump X702 to K162, then 1 minute later jump back through the K162 to X702, then you would have to wait four ''more'' minutes prior to make another jump from X702 to K162. This is a very important thing to keep in mind, especially if you need to quickly leave a wormhole. | * Each wormhole can only be jumped once every five minutes in each direction due to a game mechanic called polarization. Thus, if you were to jump X702 to K162, then 1 minute later jump back through the K162 to X702, then you would have to wait four ''more'' minutes prior to make another jump from X702 to K162. This is a very important thing to keep in mind, especially if you need to quickly leave a wormhole. | ||