More actions
Dama arishe (talk | contribs) |
Dama arishe (talk | contribs) |
||
| Line 199: | Line 199: | ||
The sleepers are not present on first warp in, instead spawning 15 - 25 minutes after a player has first initiated warp to the site. The sleeper spawn timer will start even if the player cancels warp and never actually arrives at the site. | The sleepers are not present on first warp in, instead spawning 15 - 25 minutes after a player has first initiated warp to the site. The sleeper spawn timer will start even if the player cancels warp and never actually arrives at the site. | ||
Be aware that the [[Ordinary Perimeter Reservoir]] is an exception to this rule; it has 5 sentry guns that are present when the site spawns. These have a very powerful alpha strike and will easily destroy a | Be aware that the [[Ordinary Perimeter Reservoir]] is an exception to this rule; it has 5 sentry guns that are present when the site spawns. These have a very powerful alpha strike and will easily destroy a frigate before it can warp away. | ||
Gas sites can be ninja huffed by harvesting until sleepers spawn and warping off as soon as that happens. This can be done with great success in the [[Venture]] mining frigate, which has a large ore hold (which also holds gas) and a bonus to gas huffing. | Gas sites can be ninja huffed by harvesting until sleepers spawn and warping off as soon as that happens. This can be done with great success in the [[Venture]] (Tech 1) or [[Prospect]] (Tech 2) mining frigate, which has a large ore hold (which also holds gas) and a bonus to gas huffing. | ||
Ninja huffing can often be better ISK per hour than running combat sites in C2/C3, especially with poor skills. A good website to help estimate this is http://blitzmann.it.cx/gasSites/wormhole/ | Ninja huffing can often be better ISK per hour than running combat sites in C2/C3, especially with poor skills. A good website to help estimate this is http://blitzmann.it.cx/gasSites/wormhole/ | ||