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User:Dama arishe/Wormholes 100: Difference between revisions

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The sleepers are not present on first warp in, instead spawning 15 - 25 minutes after a player has first initiated warp to the site. The sleeper spawn timer will start even if the player cancels warp and never actually arrives at the site.  
The sleepers are not present on first warp in, instead spawning 15 - 25 minutes after a player has first initiated warp to the site. The sleeper spawn timer will start even if the player cancels warp and never actually arrives at the site.  


Be aware that the [[Ordinary Perimeter Reservoir]] is an exception to this rule; it has 5 sentry guns that are present when the site spawns. These have a very powerful alpha strike and will easily destroy a Venture or Prospect before you can warp away.
Be aware that the [[Ordinary Perimeter Reservoir]] is an exception to this rule; it has 5 sentry guns that are present when the site spawns. These have a very powerful alpha strike and will easily destroy a frigate before it can warp away.


Gas sites can be ninja huffed by harvesting until sleepers spawn and warping off as soon as that happens. This can be done with great success in the [[Venture]] mining frigate, which has a large ore hold (which also holds gas) and a bonus to gas huffing.  
Gas sites can be ninja huffed by harvesting until sleepers spawn and warping off as soon as that happens. This can be done with great success in the [[Venture]] (Tech 1) or [[Prospect]] (Tech 2) mining frigate, which has a large ore hold (which also holds gas) and a bonus to gas huffing.  


Ninja huffing can often be better ISK per hour than running combat sites in C2/C3, especially with poor skills. A good website to help estimate this is http://blitzmann.it.cx/gasSites/wormhole/
Ninja huffing can often be better ISK per hour than running combat sites in C2/C3, especially with poor skills. A good website to help estimate this is http://blitzmann.it.cx/gasSites/wormhole/