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| {{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}} | | {{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}} |
| === Maelstrom === | | === Maelstrom === |
| </noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N| | | </noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|}}<noinclude> |
| ship=Maelstrom|
| |
| shipTypeID=24694|
| |
| fitName=Incursions (headquarters sniper)|
| |
| fitID=Incursions--headquarters-sniper-|
| |
| high1name=1400mm 'Scout' Artillery I|
| |
| high1typeID=9491|
| |
| high2name=1400mm 'Scout' Artillery I|
| |
| high2typeID=9491|
| |
| high3name=1400mm 'Scout' Artillery I|
| |
| high3typeID=9491|
| |
| high4name=1400mm 'Scout' Artillery I|
| |
| high4typeID=9491|
| |
| high5name=1400mm 'Scout' Artillery I|
| |
| high5typeID=9491|
| |
| high6name=1400mm 'Scout' Artillery I|
| |
| high6typeID=9491|
| |
| high7name=1400mm 'Scout' Artillery I|
| |
| high7typeID=9491|
| |
| high8name=1400mm 'Scout' Artillery I|
| |
| high8typeID=9491|
| |
| mid1name=Prototype 100MN Microwarpdrive I|
| |
| mid1typeID=5945|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Large Shield Extender II|
| |
| mid3typeID=3841|
| |
| mid4name=Adaptive Invulnerability Field II|
| |
| mid4typeID=2281|
| |
| mid5name=Adaptive Invulnerability Field II|
| |
| mid5typeID=2281|
| |
| mid6name=EM Ward Amplifier II|
| |
| mid6typeID=2553|
| |
| low1name=Gyrostabilizer II|
| |
| low1typeID=519|
| |
| low2name=Gyrostabilizer II|
| |
| low2typeID=519|
| |
| low3name=Gyrostabilizer II|
| |
| low3typeID=519|
| |
| low4name=Beta Reactor Control: Reaction Control I|
| |
| low4typeID=8261|
| |
| low5name=Damage Control II|
| |
| low5typeID=2048|
| |
| drone1name=Valkyrie II x5|
| |
| drone1typeID=21640|
| |
| drone2name=Warrior II x10|
| |
| drone2typeID=2488|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Republic Fleet EMP L x10500|
| |
| charge1typeID=21894|
| |
| charge2name=Republic Fleet Proton L x10500|
| |
| charge2typeID=21926|
| |
| charge3name=Nanite Repair Paste x200|
| |
| charge3typeID=28668|
| |
| charge4name=Optimal Range Script x1|
| |
| charge4typeID=28999|
| |
| charge5name=Tracking Speed Script x1|
| |
| charge5typeID=29001|
| |
| rig1name=Large Core Defense Field Extender I|
| |
| rig1typeID=26088|
| |
| rig2name=Large Core Defense Field Extender I|
| |
| rig2typeID=26088|
| |
| rig3name=Large Anti-Thermal Screen Reinforcer I|
| |
| rig3typeID=26082|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUBI 1.0|
| |
| shipDNA=24694:9491;8:1978;1:2281;2:2553;1:3841;1:5945;1:519;3:2048;1:8261;1:26082;1:26088;2:2488;10:21640;5:21894;10500:21926;10500:28668;200:28999;1:29001;1::|
| |
| skills=|
| |
| notes=If you have the skills for tech two artillery, bring the advanced '''Quake L''' ammo as well.</li><li>With good skills, like {{sk|Power Grid Management|V}} you can swap the '''Beta Reactor Control: Reaction Control I''' module for a '''Power Diagnostic System II''', which will be enough power grid wise while also boosting your shield hit points and capacitor recharge a little.}}}}<noinclude>
| |
|
| |
|
| === Rokh === | | === Rokh === |