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→Command Ships: linked ships |
m Changed some wordings and linked skills. |
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version=RUBI 1.0| | version=RUBI 1.0| | ||
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::| | shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::| | ||
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}} | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li>| | ||
notes= | notes=When you get a little bit of experience, try flying with one of the '''Adaptive Invulnerability Field II''' modules turned off. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N| | ||
ship=Scimitar| | ship=Scimitar| | ||
shipTypeID=11978| | shipTypeID=11978| | ||
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version=RUBI 1.0| | version=RUBI 1.0| | ||
shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::| | shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::| | ||
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(see notes)''| | ||
notes= | notes='''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude> | ||
=== Basilisk === | === Basilisk === | ||
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version=RUBI 1.0| | version=RUBI 1.0| | ||
shipDNA=11985:3608;4:16487;2:2104;1:2281;1:2301;1:6005;1:31932;1:2048;1:14136;1:31366;1:31796;1:23719;5:28999;1:29001;1::| | shipDNA=11985:3608;4:16487;2:2104;1:2281;1:2301;1:6005;1:31932;1:2048;1:14136;1:31366;1:31796;1:23719;5:28999;1:29001;1::| | ||
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''( | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N| | ||
ship=Basilisk| | ship=Basilisk| | ||
shipTypeID=11985| | shipTypeID=11985| | ||
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version=RUBI 1.0| | version=RUBI 1.0| | ||
shipDNA=11985:3608;4:8641;1:16487;1:2104;1:2281;1:6005;1:17499;1:31932;1:2048;1:14136;1:31366;1:31796;1:28203;5:28999;1:29001;1::| | shipDNA=11985:3608;4:8641;1:16487;1:2104;1:2281;1:6005;1:17499;1:31932;1:2048;1:14136;1:31366;1:31796;1:28203;5:28999;1:29001;1::| | ||
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''( | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude> | ||
== Battleships == | == Battleships == | ||
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version=Odyssey 1.1| | version=Odyssey 1.1| | ||
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;10:23717;5:23105;16:23117;16:29011;1::| | shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;10:23717;5:23105;16:23117;16:29011;1::| | ||
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''( | skills={{sk|Energy Grid Upgrades|II}}</li><li>{{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude> | ||
=== Armageddon Navy Issue === | === Armageddon Navy Issue === | ||
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version=Odyssey 1.1| | version=Odyssey 1.1| | ||
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;5:2175;5:22765;5:23105;14:23119;14:29011;1::| | shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;5:2175;5:22765;5:23105;14:23119;14:29011;1::| | ||
skills=Shield Rigging IV ''( | skills={{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Remote Shield Booster''' with a '''Remote Capacitor Transmitter''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude> | ||
=== Megathron Navy Issue === | === Megathron Navy Issue === | ||
| Line 840: | Line 840: | ||
version=Odyssey 1.1| | version=Odyssey 1.1| | ||
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2205;10:22765;5:21740;14000:29011;1::| | shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2205;10:22765;5:21740;14000:29011;1::| | ||
skills=Shield Rigging IV ''( | skills={{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude> | ||
=== Tempest Fleet Issue === | === Tempest Fleet Issue === | ||
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version=Odyssey 1.1| | version=Odyssey 1.1| | ||
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2205;5:23717;5:21894;11000:29011;1::| | shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2205;5:23717;5:21894;11000:29011;1::| | ||
skills=Shield Rigging IV ''( | skills={{sk|Shield Rigging|IV}} ''(optional)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)''</li><li>{{sk|Capacitor Emission Systems|III}}| | ||
notes= | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter'''.}}}}<noinclude> | ||
== Hacker == | == Hacker == | ||
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shipDNA=605:434;1:22175;4:2603;2:31238;2::| | shipDNA=605:434;1:22175;4:2603;2:31238;2::| | ||
skills=Just a few [[Preparing_for_Incursions#Hacker_.2F_Scout|required skills]] for the modules<br>(~16 hours worth of training)| | skills=Just a few [[Preparing_for_Incursions#Hacker_.2F_Scout|required skills]] for the modules<br>(~16 hours worth of training)| | ||
notes=The skill | notes=The skill {{sk|Hacking}} is by far the biggest contributor to efficiency when hacking, consider training '''Hacking III''' at it's a very quick train that gives a big performance boost.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with '''Hacking III''' is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude> | ||
= Advanced ships and fits = | = Advanced ships and fits = | ||