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Support skills: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Fitting Skills: Now with links.
Uryence (talk | contribs)
Capacitor-related skills: Reordered with links and small comments.
Line 28: Line 28:


==Capacitor-related skills==
==Capacitor-related skills==
(Non-Capital)
* Energy Management - 5% bonus to cap
* Energy Systems Operation - 5% cap recharge reduction
* Controlled Bursts - 5% reduced cap for weapon turrets
* Electronic Warfare - 5% less cap for ECM, ECM Burst
* Energy Emission Systems - 5% reduced cap for energy emission weapons
* Fuel Conservation - 10% reduced cap for afterburner
* High Speed Maneuvering - 5% reduced cap for microwarpdrives
* Jump Drive Operation  - 5% reduction of the capacitor need of initiating a jump
* Propulsion Jamming - 5% Reduction to warp scrambler and stasis web capacitor need
* Remote Armor Repair Systems - 5% reduced capacitor need for remote armor repair system modules
* Remote Hull Repair Systems - 5% reduced capacitor need for remote hull repair system modules
* Sensor Linking - 5% less capacitor need for sensor link and sensor dampeners
* Shield Compensation - 2% less capacitor need for shield boosters
* Shield Emission Systems - 5% reduced capacitor need for shield emission system modules
* Target Painting - 5% less capacitor need for target painters
* Warp Drive Operation - 10% reduction in capacitor need of initiating warp
* Weapon Disruption - 5% less capacitor need for tracking disruptors


[http://games.chruker.dk/eve_online/basic_skills.php Source]
Ignoring skills relevant only to capital ships, there are seventeen skills which can help your capacitor. You don't necessarily have to train all of these, since some of them only apply to very specific sets of modules (Sensor Linking, for example, won't help you if you never use sensor dampeners or remote sensor boosters). But some of these skills are vital for every pilot, and many of the rest are quite important.
 
Two of these skills directly boost your capacitor's size and recharge speed:
 
* [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management]: 5% bonus to total cap (vital for everyone)
* [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation]: 5% cap recharge reduction (also vital for everyone)
* [http://wiki.eveonline.com/en/wiki/Warp_Drive_Operation Warp Drive Operation]: 10% reduction in capacitor use when initiating warp (vital for everyone)
* [http://wiki.eveonline.com/en/wiki/Controlled_Bursts Controlled Bursts]: 5% reduced cap use for [[Turrets#Hybrid Turrets|hybrid]] and [[Turrets#Energy Turrets|energy]] turrets (important for hybrid/laser users, no use for projectile/missile users)
* [http://wiki.eveonline.com/en/wiki/Fuel_Conservation Fuel Conservation]: 10% reduced cap for afterburners (hefty bonus makes it very easy to permarun an AB at level IV or V)
* [http://wiki.eveonline.com/en/wiki/High_Speed_Maneuvering High Speed Maneuvering]: 5% reduced cap for microwarpdrives (very useful)
* [http://wiki.eveonline.com/en/wiki/Propulsion_Jamming Propulsion Jamming]: 5% Reduction to warp scrambler/disruptor and stasis web capacitor need (affects disruptors even though they're not mentioned in its description)
* [http://wiki.eveonline.com/en/wiki/Electronic_Warfare Electronic Warfare]: 5% less cap for ECM jammers and ECM bursts (Caldari ewar)
* [http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems]: 5% reduced cap for energy emission weapons (energy neutralizers and nosferatus)
* [http://wiki.eveonline.com/en/wiki/Jump_Drive_Operation Jump Drive Operation]: 5% reduction of the capacitor need of initiating a jump (not useful for sub-capital ships without jump drives)
* [http://wiki.eveonline.com/en/wiki/Remote_Armor_Repair_Systems Remote Armor Repair Systems]: 5% reduced capacitor need for remote armor repair modules (vital if you ever do [[Spider Tanking|armor RR]] work)
* [http://wiki.eveonline.com/en/wiki/Remote_Hull_Repair_Systems Remote Hull Repair Systems]: 5% reduced capacitor need for remote hull repair system modules (not so vital; RR hull tanking isn't very good)
* [http://wiki.eveonline.com/en/wiki/Sensor_Linking Sensor Linking]: 5% less capacitor need for remote sensor boosters and sensor dampeners (Gallente ewar)
* [http://wiki.eveonline.com/en/wiki/Shield_Compensation Shield Compensation]: 2% less capacitor need for shield boosters (though in the long run it's good to train for both kinds of tanking, if you only use buffer tanks when you shield tank, this may not be useful for you)
* [http://wiki.eveonline.com/en/wiki/Shield_Emission_Systems Shield Emission Systems]: 5% reduced capacitor need for shield emission modules (important if you ever find yourself in a shield logistics ship)
* [http://wiki.eveonline.com/en/wiki/Target_Painting Target Painting]: 5% less capacitor need for target painters (Minmatar ewar)
* [http://wiki.eveonline.com/en/wiki/Weapon_Disruption Weapon Disruption]: 5% less capacitor need for tracking disruptors (Amarr ewar)


==Fitting Skills==
==Fitting Skills==