Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Interceptors: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
Line 13: Line 13:
* They all have a '80% reduction in Propulsion Jamming systems activation cost' role bonus, letting inty pilots permanently run warp disruptors/scramblers and webifires much more easily.
* They all have a '80% reduction in Propulsion Jamming systems activation cost' role bonus, letting inty pilots permanently run warp disruptors/scramblers and webifires much more easily.
* They all have a '15% reduction in MicroWarpdrive [[signature|signature radius]] penalty' for each level their pilot has in the [http://wiki.eveonline.com/en/wiki/Interceptors Interceptors] skill, dramatically reducing the signature bloom effect caused by having a MWD on.
* They all have a '15% reduction in MicroWarpdrive [[signature|signature radius]] penalty' for each level their pilot has in the [http://wiki.eveonline.com/en/wiki/Interceptors Interceptors] skill, dramatically reducing the signature bloom effect caused by having a MWD on.
** Most ships have to use MWDs in short bursts only, because the bloom makes them much more vulnerable to large guns and missiles. This crucial bonus lets interceptors run their MWDs permanently but still keep (relatively) small sig radii.
* They all have very high base velocities.
* They all have very high base velocities.
* They all have very high base scan resolution.
* They all have very high base scan resolution, letting them lock on to targets rapidly.
 
Most ships have to use the MWD in short bursts only, because the signature bloom makes them much more vulnerable to large guns and missiles. This crucial bonus lets interceptors run their MWDs permanently but still keep relatively small sig radii.  


===Fleet Inties===
===Fleet Inties===