Difference between revisions of "Amarr Basic Ship and Skill Overview"
From EVE University Wiki
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=Amarr Core Skills= | =Amarr Core Skills= | ||
− | * '''Corporation Management''' | + | * '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Corporation_Management Corporation Management]''' |
** '''None''' | ** '''None''' | ||
− | * '''Drones''' | + | * '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Drones Drones]''' |
** '''Basic Drone Skills''' | ** '''Basic Drone Skills''' | ||
*** '''[http://wiki.eveonline.com/en/wiki/Drones Drones]''' (Allows Operation of One Additional Drone Per Level) | *** '''[http://wiki.eveonline.com/en/wiki/Drones Drones]''' (Allows Operation of One Additional Drone Per Level) | ||
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*** '''[http://wiki.eveonline.com/en/wiki/Combat_Drone_Operation Combat Drone Operation]''' (5% Bonus to Medium/Light Drone Damage Per Level) | *** '''[http://wiki.eveonline.com/en/wiki/Combat_Drone_Operation Combat Drone Operation]''' (5% Bonus to Medium/Light Drone Damage Per Level) | ||
− | * '''Electronics''' | + | * '''[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Electronics Electronics]''' |
** '''Basic Skills''' | ** '''Basic Skills''' | ||
− | *** '''Electronics''' (5% Bonus to CPU Output Per Skill Level) | + | *** '''[http://wiki.eveonline.com/en/wiki/Electronics Electronics]''' (5% Bonus to CPU Output Per Skill Level) |
− | *** '''Electronics Upgrades''' (5% Reduction in CPU Need of Sensor Upgrades) | + | *** '''[http://wiki.eveonline.com/en/wiki/Electronics_Upgrades Electronics Upgrades]''' (5% Reduction in CPU Need of Sensor Upgrades) |
** '''Targeting Skills''' | ** '''Targeting Skills''' | ||
− | *** '''Long Range Targeting''' (5% Bonus to Targeting Range Per Skill Level) | + | *** '''[http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting]''' (5% Bonus to Targeting Range Per Skill Level) |
− | *** '''Multitasking''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship) | + | *** '''[http://wiki.eveonline.com/en/wiki/Multitasking Multitasking]''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship) |
− | *** '''Signature Analysis''' (5% Improved Targeting Speed Per Level) | + | *** '''[http://wiki.eveonline.com/en/wiki/Signature_Analysis Signature Analysis]''' (5% Improved Targeting Speed Per Level) |
− | *** '''Targeting''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship) | + | *** '''[http://wiki.eveonline.com/en/wiki/Targeting Targeting]''' (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship) |
** '''PVP Specific Skills''' | ** '''PVP Specific Skills''' | ||
− | *** '''Propulsion Jamming''' (5% Reduction to Warp Scrambler/Web Capacitor Use Per Level) | + | *** '''[http://wiki.eveonline.com/en/wiki/Propulsion_Jamming Propulsion Jamming]''' (5% Reduction to Warp Scrambler/Web Capacitor Use Per Level) |
* '''Engineering''' | * '''Engineering''' | ||
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** '''Salvaging''' | ** '''Salvaging''' | ||
** '''Thermic Armor Compensation''' | ** '''Thermic Armor Compensation''' | ||
− | |||
* '''Missile Launcher Operation''' | * '''Missile Launcher Operation''' | ||
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** '''Navigation''' | ** '''Navigation''' | ||
** '''Warp Drive Operation''' | ** '''Warp Drive Operation''' | ||
− | |||
* '''Science''' | * '''Science''' | ||
Line 109: | Line 107: | ||
** '''Infomorph Psychology''' | ** '''Infomorph Psychology''' | ||
** '''Science''' | ** '''Science''' | ||
− | |||
* '''Social''' | * '''Social''' | ||
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** '''Destroyers''' | ** '''Destroyers''' | ||
** '''Spaceship Command''' | ** '''Spaceship Command''' | ||
− | |||
* '''Subsystems''' | * '''Subsystems''' |
Revision as of 22:41, 19 April 2010
The Amarr Basic Ship and Skill Guide is intended to give fitting and skill recommendations for Amarr ships in both Player vs. Environment (PVE) and Player vs. Player (PVP) encounters.
This is a work in progress, and the guide's Discussion Thread is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread.
Amarr Core Skills
- Drones
- Basic Drone Skills
- Drones (Allows Operation of One Additional Drone Per Level)
- Scout Drone Operation (Drone Control Range Increased by 5 km Per Skill Level)
- Heavy Drone Operation (5% Bonus to Heavy Drone Damage Per Level)
- Drone Ability Modifiers
- Drone Durability (5% Bonus to Drone Shield, Armor, and Hull Hit Points Per Level)
- Drone Navigation (5% Increase to Drone Speed Per Level)
- Drone Sharpshooting (5% Increase in Drone Optimal Range Per Level)
- Drone Damage Modifiers
- Drone Interfacing (20% Bonus to All Drone Damage/Mining Yield Per Level)
- Combat Drone Operation (5% Bonus to Medium/Light Drone Damage Per Level)
- Basic Drone Skills
- Electronics
- Basic Skills
- Electronics (5% Bonus to CPU Output Per Skill Level)
- Electronics Upgrades (5% Reduction in CPU Need of Sensor Upgrades)
- Targeting Skills
- Long Range Targeting (5% Bonus to Targeting Range Per Skill Level)
- Multitasking (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
- Signature Analysis (5% Improved Targeting Speed Per Level)
- Targeting (1 Extra Target Per Skill Level, Up to Maximum Allowed By Your Ship)
- PVP Specific Skills
- Propulsion Jamming (5% Reduction to Warp Scrambler/Web Capacitor Use Per Level)
- Basic Skills
- Engineering
- Basic Skills
- Energy Grid Upgrades (5% Reduction in CPU Needs of Energy Grid Module Upgrades Per Skill Level)
- Energy Management (5% Bonus to Capacitor Capacity Per Skill Level)
- Energy Systems Operation (5% Bonus to Capacitor Recharge Rate Per Skill Level)
- Engineering (5% Bonus to Ship Powergrid Output Per Skill Level)
- PVP Specific Skills
- Energy Emission Systems (5% Reduced Capacitor Need for Energy Emission Weapons)
- Basic Skills
- Gunnery
- Basic Skills
- Common Skills
- Advanced Weapon Upgrades (5% Reduction to Capacitor Needs of Turrets/Launchers)
- Controlled Bursts (5% Reduction to Capacitor Needs of Turrets Per Skill Level)
- Gunnery (2% Bonus to Turret Rate of Fire Per Skill Level)
- Motion Prediction (5% Bonus to Tracking Speed Per Skill Level)
- Rapid Firing (4% Bonus to Turret Rate of Fire Per Skill Level)
- Sharpshooter (5% Bonus to Turret Optimal Range Per Skill Level)
- Surgical Strike (3% Bonus to Turret Damage Per Skill Level)
- Trajectory Analysis (5% Bonus to Turret Falloff Per Skill Level)
- Weapon Upgrades (5% Reduction in CPU Need of Turrets/Launchers/Smartbombs Per Skill Level)
- Small Energy Turret (Frigates/Destroyers)
- Small Energy Turret (5% Bonus to Small Turret Damage Per Skill Level)
- Medium Energy Turret (Cruiser/Battlecruiser)
- Medium Energy Turret (5% Bonus to Medium Turret Damage Per Skill Level)
- Large Energy Turret (Battleship)
- Large Energy Turret (5% Bonus to Large Turret Damage Per Skill Level)
- Common Skills
- T2 Gunnery Skills
- Small Beam Laser Specialization
- Small Pulse Laser Specialization
- Medium Beam Laser Specialization
- Medium Pule Laser Specialization
- Large Beam Laser Specialization
- Large Pulse Laser Specialization
- Basic Skills
- Industry
- None
- Leadership
- None
- Learning
- All Basic Learning Categories to Level 5
- All Advanced Learning to Level 4
- Mechanic
- Armor Rigging
- EM Armor Compensation
- Explosive Armor Compensation
- Hull Upgrades
- Jury Rigging
- Kinetic Armor Compensation
- Mechanic
- Repair Systems
- Salvaging
- Thermic Armor Compensation
- Missile Launcher Operation
- None
- Navigation
- Acceleration Control
- Afterburner
- Evasive Maneuvering
- Fuel Conservation
- High Speed Maneuvering
- Navigation
- Warp Drive Operation
- Science
- Astrometrics
- Cybernetics
- Infomorph Psychology
- Science
- Social
- None
- Spaceship Command
- Amarr Battleship
- Amarr Cruiser
- Amarr Frigate
- Battlecruisers
- Destroyers
- Spaceship Command
- Subsystems
- None
- Trade
- None