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Solo PvP: Difference between revisions

From EVE University Wiki
Global criminal cooldowns don't exist
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Active tanks allow for prolonged engagements, and reduce the likelihood of you dying to frigates that fight outside of scram range. Frigates that fight outside of scram range and apply kiting tactics usually do little dps, and instead rely on their ability to whittle you down. If you're repping it back, you're more survivable. If you're buffer fit, you're screwed. Sometimes a kiting enemy will become frustrated with your tenacity, and enter your scram range in order to hit harder. BOOM, now they're fighting on your terms.
Active tanks allow for prolonged engagements, and reduce the likelihood of you dying to frigates that fight outside of scram range. Frigates that fight outside of scram range and apply kiting tactics usually do little dps, and instead rely on their ability to whittle you down. If you're repping it back, you're more survivable. If you're buffer fit, you're screwed. Sometimes a kiting enemy will become frustrated with your tenacity, and enter your scram range in order to hit harder. BOOM, now they're fighting on your terms.


Look for fits in the Eve University ship fitting database, located [http://forum.eveuniversity.org/viewtopic.php?f=129&t=34319&hilit=Ship+fitting+database here]. Yet another decent spot to look for fits is [http://eve.battleclinic.com/browse_loadouts.php Battleclinic]. Also check out  [http://www.scrapheap-challenge.com/viewforum.php?f=3&sid=0c09175dcc6fffac21288af099317491 Scrapheap Challenge], though it's a bit hard to navigate. Remember, try to understand a fit before you fly it, and your chances of success are greater.
Look for fits in the Eve University ship fitting database, located [http://forum.eveuniversity.org/viewtopic.php?f=129&t=34319&hilit=Ship+fitting+database here]. Yet another decent spot to look for fits is [http://eve.battleclinic.com/browse_loadouts.php Battleclinic]. <s>Also check out  [http://www.scrapheap-challenge.com/viewforum.php?f=3&sid=0c09175dcc6fffac21288af099317491 Scrapheap Challenge], though it's a bit hard to navigate.</s> (broken link)  Remember, try to understand a fit before you fly it, and your chances of success are greater.


== Directional Scanning  ==
== Directional Scanning  ==
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To supplement the standard Uni overview, you can create a new preset in which near everything is selected. Planets, belts, etc... Any object that you believe an unsavory pilot may have reason to visit. Save the preset as "Bracket" or a similar naming convention. Now, in your overview settings, you can set your bracket profile so that all brackets pertinent to scanning are showing. The brackets don't clutter up your overview, but simply give you celestial objects to scan towards while you're in space.
To supplement the standard Uni overview, you can create a new preset in which near everything is selected. Planets, belts, etc... Any object that you believe an unsavory pilot may have reason to visit. Save the preset as "Bracket" or a similar naming convention. Now, in your overview settings, you can set your bracket profile so that all brackets pertinent to scanning are showing. The brackets don't clutter up your overview, but simply give you celestial objects to scan towards while you're in space.


Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials ( Asteroid belts are typically where you’ll find ships in lowsec ).
Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials (Asteroid belts are typically where you’ll find ships in lowsec).


Once you've reasonably narrowed your scan towards the celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to a fight you think you'll win, so this means you'll oftentimes be warping in at 0km.
Once you've reasonably narrowed your scan towards the celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to a fight you think you'll win, so this means you'll oftentimes be warping in at 0km.
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By attacking a pilot that is hugging a station, you're delegating the choice to engage to your target. Once you’ve aggressed them, they can dock up if the fight isn't favorable, or pound the hell out of you if it is. There is also the possibility that the target has friends inside of the station who will happily undock once you’ve aggressed, as in aggressing, you’re disallowed from entering the station for a full minute.
By attacking a pilot that is hugging a station, you're delegating the choice to engage to your target. Once you’ve aggressed them, they can dock up if the fight isn't favorable, or pound the hell out of you if it is. There is also the possibility that the target has friends inside of the station who will happily undock once you’ve aggressed, as in aggressing, you’re disallowed from entering the station for a full minute.


Fighting on gates... is not as risky for aggressors as fighting on stations. The likelihood of new enemy elements appearing is diminished ( though not absent ). The same rules apply to stations in that once you’ve aggressed a target, you will not be able to go through the gate for a full minute.
Fighting on gates... is not as risky for aggressors as fighting on stations. The likelihood of new enemy elements appearing is diminished (though not absent). The same rules apply to stations in that once you’ve aggressed a target, you will not be able to go through the gate for a full minute.


It is ideal for a solo PvPer to wait for outlaw pilots to engage first when on grid with stations of gates, as you'll earn the sympathies of sentry guns, and once again the choice to engage has become yours. A powerful thing.
It is ideal for a solo PvPer to wait for outlaw pilots to engage first when on grid with stations of gates, as you'll earn the sympathies of sentry guns, and once again the choice to engage has become yours. A powerful thing.