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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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Cross training into or out of Amarr can be more skill intensive than other cross training prospects, with Gallente for Armour Tanking and Drone synergies, and Minmatar for Gunnery and some Armour tanking being the most viable options as Caldari have very few skills in common and would essentially require complete retraining.
Amarr ships tend to stick with the formula of lots of armour for survival + lasers for damage almost exclusively having less 'special' cases per tier than other races.  Therefore breaking the mold by specializing into missile platforms, drone carriers, or ignoring bonuses to fit projectile weapons as a few examples may be more restrictive and less rewarding than with other races; the opportunities are there but more skill intensive and at greater sacrifice.  New pilots are best served by sticking to the Amarr formula.  Cross training into or out of Amarr can be more skill intensive than other cross training prospects, with Gallente for Armour Tanking and Drone synergies, and Minmatar for Gunnery and some Armour tanking synergies being the most viable optionsCaldari have very few skills in common and would essentially require complete retraining.


=Amarr Core Skills=
=Amarr Core Skills=