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** Combat Sites that are tracked as Cosmic Signatures are more complex than Cosmic Anomalies: indeed, they ''are'' complexes! Complexes are EVE’s version of “dungeons”. They are made up of several “rooms” of space connected by Acceleration Gates, and they frequently have containers filled with great loot. Of course, they are also guarded by large numbers of NPC ships. Cosmic Signature Combat Sites come in two general flavors, both of which are more difficult than the equivalent Cosmic Anomaly site: [http://wiki.eveonline.com/en/wiki/DED_Complex_List DED Complexes] and [http://wiki.eveonline.com/en/wiki/Unrated_Complex_List Unrated Complexes]. While the High-Sec PvE Combat frigate listed above ''might'' be able to clear the 1/10 difficulty version of these Combat Sites, you’re probably better off fielding a separate, combat-oriented ship to deal with them. Just probe down the site’s location, save it as a bookmark by right-clicking on it, then pilot a bigger, angrier ship in and enjoy! Or make friends by sharing the bookmark with others, and letting them run the combat site. | ** Combat Sites that are tracked as Cosmic Signatures are more complex than Cosmic Anomalies: indeed, they ''are'' complexes! Complexes are EVE’s version of “dungeons”. They are made up of several “rooms” of space connected by Acceleration Gates, and they frequently have containers filled with great loot. Of course, they are also guarded by large numbers of NPC ships. Cosmic Signature Combat Sites come in two general flavors, both of which are more difficult than the equivalent Cosmic Anomaly site: [http://wiki.eveonline.com/en/wiki/DED_Complex_List DED Complexes] and [http://wiki.eveonline.com/en/wiki/Unrated_Complex_List Unrated Complexes]. While the High-Sec PvE Combat frigate listed above ''might'' be able to clear the 1/10 difficulty version of these Combat Sites, you’re probably better off fielding a separate, combat-oriented ship to deal with them. Just probe down the site’s location, save it as a bookmark by right-clicking on it, then pilot a bigger, angrier ship in and enjoy! Or make friends by sharing the bookmark with others, and letting them run the combat site. | ||
* '''Relic Sites''' | * '''Relic Sites''' | ||
** Relic Sites are locations filled with abandoned structures filled with salvage and other loot. Best of all, in | ** Relic Sites are locations filled with abandoned structures filled with salvage and other loot. Best of all, in regular (non-wormhole) space, they’re filled ''only'' with valuables: no NPC defenders. Your exploration frigate can happily sail into these sites and use their Relic Analyzer on the structures within to pry out valuables. See more details below on the hacking minigame, and/or see [[Hacking 101]]. | ||
* '''Data Sites''' | * '''Data Sites''' | ||
** Data Sites work exactly like Relic Sites, but they require a Data Analyzer to access. They contain valuable loot in hackable cans, and no NPCs. Items worth millions of ISK sometimes drop here even in high-sec, so keep a sharp eye out for them! | ** Data Sites work exactly like Relic Sites, but they require a Data Analyzer to access. They contain valuable loot in hackable cans, and no NPCs. Items worth millions of ISK sometimes drop here even in high-sec, so keep a sharp eye out for them! | ||
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** Occasionally, a Gas Site may be a Lab or other facility that pirates have set up to harvest the gas for themselves. These areas are a combination of Combat Site and Data Site, and contain hackable structures that are guarded by NPC opponents. | ** Occasionally, a Gas Site may be a Lab or other facility that pirates have set up to harvest the gas for themselves. These areas are a combination of Combat Site and Data Site, and contain hackable structures that are guarded by NPC opponents. | ||
* '''Wormholes''' | * '''Wormholes''' | ||
** Wormholes are temporary gates that can take your ship from your current system to almost anywhere else in space, including dangerous “uncharted” areas referred to as “wormhole space” or “w-space.” W-space areas contain the most lucrative exploration sites in the game, but most of them are guarded by powerful Sleeper NPCs, even the Relic and Data Sites that are so tame in high-sec. (As of the Phoebe release in late 2014, nullsec Relic and Data sites with Sansha, Guristas, Angel and Serpentis in their names are unguarded sites in WH space.) For these reasons, at the start of your career, you should leave wormholes alone... but don’t forget about them! Later articles will go into how you can begin dipping your exploration toe into the vast, untamed pond of wormhole space. See the [[Wormholes]] information page and the [[Wormholes 100]] class for more detailed information. | ** Wormholes are temporary gates that can take your ship from your current system to almost anywhere else in space, including dangerous “uncharted” areas referred to as “wormhole space” or “w-space.” W-space areas contain the most lucrative exploration sites in the game, but most of them are guarded by powerful Sleeper NPCs, even the Relic and Data Sites that are so tame in high-sec. (As of the Phoebe release in late 2014, nullsec Relic and Data sites with Sansha, Guristas, Angel and Serpentis in their names are unguarded sites in WH space. So after learning more about WH's, if you have enough data/relic skills, you could consider running these.) For these reasons, at the start of your career, you should leave wormholes alone... but don’t forget about them! Later articles will go into how you can begin dipping your exploration toe into the vast, untamed pond of wormhole space. See the [[Wormholes]] information page and the [[Wormholes 100]] class for more detailed information. | ||
== Probing Down an Exploration Site == | == Probing Down an Exploration Site == | ||