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As with Ore sites, the sleepers in Gas sites do not appear on warp in (Except for Ordinary sites - see "Site Composition and Defenses" below) but rather appear roughly 20 mins after the site has been activated. With a self-repping Battle Cruiser or equivalent it is possible to clear the sleepers for up to C3 gas sites. C5 and above generally require fleets although certain strategies may result in clears such as high skill rail Naga sniping clears of instrumental sites. | As with Ore sites, the sleepers in Gas sites do not appear on warp in (Except for Ordinary sites - see "Site Composition and Defenses" below) but rather appear roughly 20 mins after the site has been activated. With a self-repping Battle Cruiser or equivalent it is possible to clear the sleepers for up to C3 gas sites. C5 and above generally require fleets although certain strategies may result in clears such as high skill rail Naga sniping clears of instrumental sites. | ||
A further danger in W-space is other players who seek nothing more or less than the thrill of popping your Venture. Use | A further danger in W-space is other players who seek nothing more or less than the thrill of popping your Venture. Use DSCAN frequently and if you see probes appear on DSCAN it's probably time to leave. W-space is fairly sparsely traveled so you can expect to have many uneventful huffs punctuated by occasional attacks. The ninja huffer should expect to encounter hunters perhaps 20% of the time. | ||
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