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Al hubbard (talk | contribs) Tried to get closer in structure to the rest of the ship size articles. Command Ship section could use some work. |
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Battlecruisers are larger, slower and have more slots than [[Cruiser|cruisers]], but they're smaller than [[Battleship|battleships]] and fit the same medium-sized weapons that cruisers use. They occupy a position between cruisers and battleships analogous to [[Destroyer|destroyers]]' position between [[Frigate|frigates]] and [[Cruiser|cruisers]], although battlecruisers are much more versatile and widely-used than destroyers. | '''Battlecruisers''' are larger, slower and have more slots than [[Cruiser|cruisers]], but they're smaller than [[Battleship|battleships]] and fit the same medium-sized weapons that cruisers use. They occupy a position between cruisers and battleships analogous to [[Destroyer|destroyers]]' position between [[Frigate|frigates]] and [[Cruiser|cruisers]], although battlecruisers are much more versatile and widely-used than destroyers. | ||
== T1 Battlecruisers == | == T1 Battlecruisers == | ||
=== Combat Battlecruisers === | |||
In PvP combat battlecruisers represent a good balance between DPS, tanking, agility, speed and cost (they cost much less to lose than a battleship). Battlecruisers can be fitted for long or short range PvP combat. In large-scale alliance battles in [[nullsec]] they are often part of each side's 'support fleet', defending the main battleship fleet from attack. | |||
In PvE battlecruisers are the standard tool for completing Level 3 combat [[missions]]. Several battlecruisers can mount [[Shield tanking#Shield Tanking Styles|passive shield tanks]] ideal for PvE combat; the Caldari Drake can mount an absolutely exceptional passive shield tank. | |||
In PvE | |||
Battlecruisers also have the ability to fit a single [[Warfare Link|warfare link]], which can give extra bonuses to your gang. Warfare links will be described in more detail in the section below on command ships. | Battlecruisers also have the ability to fit a single [[Warfare Link|warfare link]], which can give extra bonuses to your gang. Warfare links will be described in more detail in the section below on command ships. | ||
* {{icon|amarr2|22px}}[[Prophecy]]: Can tank better than some battleships. Usually bait. Low dps. | |||
* {{icon|amarr2|22px}}[[Harbinger]]: High DPS, can tank well. Can be fast when it isn't loaded down with armor plates. Very cap-dependant, since it uses lasers. | |||
* {{icon|caldari2|22px}}[[Ferox]]: Hybrid turret gunboat. Not very popular. | |||
* {{icon|caldari2|22px}}[[Drake]]: Amazing passive shield tank for PvE combat (with low dps). Alternatively, good PvP dps when fitted with Heavy Assault Missiles. Drakes are often bait in PvP. | |||
* {{icon|gallente2|22px}}[[Brutix]]: Blaster gunboat, high point-blank dps, usually not well tanked. Sometimes mounts a PvP shield buffer tank for speed and to clear lowslots for damage mods. | |||
* {{icon|gallente2|22px}}[[Myrmidon]]: Versatile drone boat. Usually mounts an active armor tank. Can also mount a passive shield tank. | |||
* {{icon|minmatar2|22px}}[[Cyclone]]: Respectable dps, bonuses for active shield tanking. | |||
* {{icon|minmatar2|22px}}[[Hurricane]]: High dps and high speed. Can mount an active armor tank, buffer armor or shield tanks, or even a passive shield tank. | |||
=== | === Attack Battlecruisers === | ||
One battlecruiser from each of the four factions is capable of mounting battleship-sized (i.e. large) weapons (as opposed to the medium-sized weapons normally mounted by battlecruisers). These ships can therefore deal almost as much damage as a battleship, but with a much weaker tank, and are often referred to as "tier 3" battlecruisers (not to be confused with [[Strategic Cruiser|Tech 3 Strategic Cruisers]]; the "tier" nomenclature is a relic of the way ships were designed before the [[:Category:Eve_Lexicon#Tiericide|tiericide]]). | |||
* | * {{icon|amarr2|22px}}[[Oracle]]: Able to fit Battleship-sized lasers. Most often used as snipers fit for amazing alpha. A bit slower compared to the other Tier 3's. | ||
* {{icon|caldari2|22px}}[[Naga]]: Battleship-sized hybrid turret platform, favoring railguns, forgoing the normally impressive tank of its brethren. Easiest battlecruiser to fit for sniper combat. | |||
* {{icon|gallente2|22px}}[[Talos]]: Blasterboat toting Battleship-grade guns. Next to no tank, making it very risky to fly into close quarters combat that blasters normally favor. | |||
* {{icon|minmatar2|22px}}[[Tornado]]: Minmatar's Battleship gun toter. Fastest of the Tier 3's, usually fit with high alpha artillery racks. | |||
*[[Naga]]: Battleship-sized hybrid turret platform, favoring railguns, forgoing the normally impressive tank of its brethren. Easiest battlecruiser to fit for sniper combat | |||
*[[Talos]]: Blasterboat toting Battleship-grade guns. Next to no tank, making it very risky to fly into close quarters combat that blasters normally favor | |||
*[[Tornado]]: Minmatar's Battleship gun toter. Fastest of the Tier 3's, usually fit with high alpha artillery racks. | |||
== T2 Battlecruisers == | == T2 Battlecruisers == | ||
=== Command Ships === | === Command Ships === | ||
Command ships are battlecruisers with exceptional tank, stronger DPS, and a significant bonus to the effectiveness of [[Warfare Link]] modules. They can 3 link modules simultaneously, more than any sub-capital ship. Each race's bonus applies to two of the four link types. | |||
* {{icon|amarr2|22px}}[[Absolution]]: Bonuses to [[Warfare_links#Armored_Warfare_Links | Armor]] and [[Warfare_links#Information_Warfare_Links | Information]] links | |||
* {{icon|amarr2|22px}}[[Damnation]]: Bonuses to [[Warfare_links#Armored_Warfare_Links | Armor]] and [[Warfare_links#Information_Warfare_Links | Information]] links | |||
* {{icon|caldari2|22px}}[[Nighthawk]]: Bonuses to [[Warfare_links#Information_Warfare_Links | Information]] and [[Warfare_links#Siege_Warfare_Links | Siege]] links | |||
* | * {{icon|caldari2|22px}}[[Vulture]]: Bonuses to [[Warfare_links#Information_Warfare_Links | Information]] and [[Warfare_links#Siege_Warfare_Links | Siege]] links | ||
* | * {{icon|gallente2|22px}}[[Astarte]]: Bonuses to [[Warfare_links#Armored_Warfare_Links | Armor]] and [[Warfare_links#Skirmish_Warfare_Links | Skirmish]] links | ||
* | * {{icon|gallente2|22px}}[[Eos]]: Bonuses to [[Warfare_links#Armored_Warfare_Links | Armor]] and [[Warfare_links#Skirmish_Warfare_Links | Skirmish]] links | ||
* {{icon|minmatar2|22px}}[[Claymore]]: Bonuses to [[Warfare_links#Siege_Warfare_Links | Siege]] and [[Warfare_links#Skirmish_Warfare_Links | Skirmish]] links | |||
* {{icon|minmatar2|22px}}[[Sleipnir]]: Bonuses to [[Warfare_links#Siege_Warfare_Links | Siege]] and [[Warfare_links#Skirmish_Warfare_Links | Skirmish]] links | |||
The effects of the links are only passed on to fleet members if the pilot of the command ship is assigned an appropriate boosting role in a fleet and the [[Fleet_Leadership | leadership]] roles up to and including the level of the boosting role are filled by appropriately skilled pilots. | The effects of the links are only passed on to fleet members if the pilot of the command ship is assigned an appropriate boosting role in a fleet and the [[Fleet_Leadership | leadership]] roles up to and including the level of the boosting role are filled by appropriately skilled pilots. | ||
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#Armor/shield resist bonus ([[Stacking_penalties|stacking penalized]] with resist mods on the ship) | #Armor/shield resist bonus ([[Stacking_penalties|stacking penalized]] with resist mods on the ship) | ||
#Armor/shield | #Armor/shield repairer (both local and remote) cycle time reduction | ||
#Armor/shield | #Armor/shield repairer (both local and remote) cap use reduction (combine 2 and 3 to get RRs with lower cycle time, but same cap use/second as before) | ||
Skirmish: | Skirmish: | ||
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Information: | Information: | ||
#Boost the strength of EW mods, like | #Boost the strength of EW mods, like ECM and damps | ||
#Increase range of EW mods | #Increase range of EW mods | ||
#Increase sensor strength (possibly stacking penalized with ECCM) and lock range | #Increase sensor strength (possibly stacking penalized with ECCM) and lock range | ||