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Al hubbard (talk | contribs) Added racial icons to all the ships, added the Prospect, and made a few other adjustments. |
Al hubbard (talk | contribs) →T1 Frigates: Removed inaccurate info from opening blurb, added some info on each of the exploration frigates, some other fixes. |
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= T1 Frigates = | = T1 Frigates = | ||
Besides shuttles and rookie ships, each race has around six frigates which can be | Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses [[EWar 101 Guide|electronic warfare]]. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies. | ||
In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable. | In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable. | ||
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=== Electronic Warfare === | === Electronic Warfare === | ||
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the [http://wiki.eveonline.com/wiki/Target_Painter_I Target Painter], [[EWar_101_Guide|ECM]] modules, [http://wiki.eveonline.com/wiki/Remote_Sensor_Dampener_I Remote Sensor Damper] and [http://wiki.eveonline.com/wiki/Tracking_Disruptor_I Tracking Disruptor]. In a small pack, and with some support ships to deal damage, they can be formidable. | Electronic warfare frigates all have bonuses to [[EW]] modules, such as the [http://wiki.eveonline.com/wiki/Target_Painter_I Target Painter], [[EWar_101_Guide|ECM]] modules, [http://wiki.eveonline.com/wiki/Remote_Sensor_Dampener_I Remote Sensor Damper] and [http://wiki.eveonline.com/wiki/Tracking_Disruptor_I Tracking Disruptor]. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive. In a small pack, and with some support ships to deal damage, they can be formidable. | ||
* {{icon|amarr2|22}}[[Crucifier]]: Tracking Disruption, nice | * {{icon|amarr2|22}}[[Crucifier]]: Tracking Disruption, nice EWAR support. Little to no tank/damage so dies fast. | ||
* {{icon|caldari2|22}}[[Griffin]]: ECM. Nasty, high-priority target. Little to no tank/damage so dies fast if you can lock and hit it. | * {{icon|caldari2|22}}[[Griffin]]: ECM. Nasty, high-priority target. Little to no tank/damage so dies fast if you can lock and hit it. | ||
* {{icon|gallente2|22}}[[Maulus]]: Damps, decent | * {{icon|gallente2|22}}[[Maulus]]: Damps, decent EWAR support. Little to no tank/damage so dies fast. | ||
* {{icon|minmatar2|22}}[[Vigil]]: Target Painter. Offensive | * {{icon|minmatar2|22}}[[Vigil]]: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet. | ||
=== Exploration === | === Exploration === | ||
Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. | Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy. | ||
* {{icon|amarr2|22}}[[Magnate]] | * {{icon|amarr2|22}}[[Magnate]]: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | ||
* {{icon|caldari2|22}}[[Heron]] | * {{icon|caldari2|22}}[[Heron]]: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. | ||
* {{icon|gallente2|22}}[[Imicus]] | * {{icon|gallente2|22}}[[Imicus]]: An extra 5 bandwidth gives this ship the most firepower of the exploration ships. However, it is also the slowest. | ||
* {{icon|minmatar2|22}}[[Probe]] | * {{icon|minmatar2|22}}[[Probe]]: The fastest of the T1 exploration ships. | ||
=== Fast Frigates === | === Fast Frigates === | ||
Fast frigates, sometimes | Fast frigates, sometimes referred to as 'tackler frigates' (and to CCP as 'Attack Frigates'), are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates. These ships have received significant [http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=73093 buffs in Inferno 1.2], with the stated aim of making them into T1 versions of Interceptors. They are still somewhat fragile compared to the 'standard' tackle frigates, but they are capable of higher speeds and many of the slot issues have been addressed. | ||
* {{icon|amarr2|22}}[[Executioner]] | * {{icon|amarr2|22}}[[Executioner]] | ||
* {{icon|caldari2|22}}[[Condor]] | * {{icon|caldari2|22}}[[Condor]] | ||
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=== Damage Dealer === | === Damage Dealer === | ||
Damage dealer frigates (or 'combat frigates') are typically split into two sub categories, launcher and turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are | Damage dealer frigates (or 'combat frigates') are typically split into two sub categories, launcher and turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone. | ||
==== Launcher ==== | ==== Launcher ==== | ||
* {{icon|caldari2|22}}[[Kestrel]]: Good | * {{icon|caldari2|22}}[[Kestrel]]: Good level 1 mission runner, kites well. | ||
* {{icon|minmatar2|22}}[[Breacher]] | * {{icon|minmatar2|22}}[[Breacher]]: Bonused for active shield tank. | ||
==== Turret ==== | ==== Turret ==== | ||
* {{icon|amarr2|22}}[[Punisher]]: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler. | * {{icon|amarr2|22}}[[Punisher]]: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler. | ||
* {{icon|amarr2|22}}[[Tormentor]]: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level. | * {{icon|amarr2|22}}[[Tormentor]]: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level. | ||
* {{icon|caldari2|22}}[[Merlin]]: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | * {{icon|caldari2|22}}[[Merlin]]: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | ||
* {{icon|gallente2|22}}[[Incursus]]: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank | * {{icon|gallente2|22}}[[Incursus]]: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | ||
* {{icon|gallente2|22}}[[Tristan]]: | * {{icon|gallente2|22}}[[Tristan]]: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits. | ||
* {{icon|minmatar2|22}}[[Rifter]]: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually. | * {{icon|minmatar2|22}}[[Rifter]]: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually. | ||
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=== Mining Frigate === | === Mining Frigate === | ||
* {{icon|ore|22}}[[Venture]] A dedicated [[mining]] frigate with a large ore hold and bonuses to mining and gas yield. | * {{icon|ore|22}}[[Venture]] A dedicated [[mining]] frigate with a large ore hold and bonuses to mining and gas yield. Its built in warp stabilizers make it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower. | ||
= Tech 2 Frigates = | = Tech 2 Frigates = | ||