Difference between revisions of "Colony management"
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+ | Link cost is a decreasing function of distance. Shiu Juan will try to remember how to do linear analysis to turn the following experimental data into a function: | ||
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+ | {| border="1" cellpadding="1" cellspacing="1" align="center" | ||
+ | ! Distance | ||
+ | ! CPU | ||
+ | ! Power | ||
+ | |- | ||
+ | |align="right"| 25 | ||
+ | |align="right"| 14 | ||
+ | |align="right"| 9 | ||
+ | |- | ||
+ | |align="right"| 44 | ||
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+ | |align="right"| 55 | ||
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+ | |align="right"| 91 | ||
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+ | |align="right"| 100 | ||
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+ | |- | ||
+ | |align="right"| 192 | ||
+ | |align="right"| 39 | ||
+ | |align="right"| 34 | ||
+ | |- | ||
+ | |align="right"| 200 | ||
+ | |align="right"| 41 | ||
+ | |align="right"| 36 | ||
+ | |- | ||
+ | |align="right"| 293 | ||
+ | |align="right"| 55 | ||
+ | |align="right"| 50 | ||
+ | |- | ||
+ | |align="right"| 300 | ||
+ | |align="right"| 56 | ||
+ | |align="right"| 51 | ||
+ | |- | ||
+ | |align="right"| 2000 | ||
+ | |align="right"| 310 | ||
+ | |align="right"| 305 | ||
+ | |- | ||
+ | |align="right"| 2956 | ||
+ | |align="right"| 454 | ||
+ | |align="right"| 449 | ||
+ | |- | ||
+ | |align="right"| 8355 | ||
+ | |align="right"| 1264 | ||
+ | |align="right"| 1259 | ||
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+ | |} | ||
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==Detailed Information== | ==Detailed Information== |
Revision as of 03:48, 28 April 2010
Colonies are the method in which players interact with planets via Planetary Interaction. Colonies are established by procuring a Command Center the same type as the planet, and landing it on the planet. Doing so will allow you to build other buildings, and link them together for the purpose of mining the raw resources of the planet and producing goods from them.
Types of Colonies
Strip Mines
First Tier Production
Second Tier Production
Third Tier Production
Building Types
Building Type | CPU | Power | Storage | Cost (isk) |
---|---|---|---|---|
Basic Command Center | 1007+ | 5373+ | 50 | 0 |
Limited Command Center | 6616+ | 8322+ | 50 | 0 |
Standard Command Center | 12002+ | 11121+ | 50 | 0 |
Improved Command Center | 17530+ | 13995+ | 50 | 0 |
Advanced Command Center | 16868+ | 23057+ | 50 | 0 |
Elite Command Center | 19368+ | 28037+ | 50 | 0 |
Extractor | 100 | 800 | 0 | 150000 |
Basic Industrial Facility | 100 | 800 | 0 | 225000 |
Advanced Industrial Facility | 300 | 600 | 0 | 450000 |
High Tech Production Plant | 900 | 400 | 0 | 900000 |
Storage Facility | 300 | 600 | 10000 | 600000 |
Launchpad | 1600 | 600 | 10000 | 0 |
Link (per km) | ? | ? | 0 | 0 |
Link cost is a decreasing function of distance. Shiu Juan will try to remember how to do linear analysis to turn the following experimental data into a function:
Distance | CPU | Power |
---|---|---|
25 | 14 | 9 |
44 | 17 | 12 |
55 | 19 | 12 |
91 | 24 | 19 |
100 | 26 | 21 |
192 | 39 | 34 |
200 | 41 | 36 |
293 | 55 | 50 |
300 | 56 | 51 |
2000 | 310 | 305 |
2956 | 454 | 449 |
8355 | 1264 | 1259 |
Detailed Information
Command Center
[Show info]
[description]
[Upgrades]
[Types]
Extractor
[Show info]
[description]
[Upgrades]
[Types]
Basic Industrial Facility
[Show info]
[description]
[Upgrades]
[Types]
Advanced Industrial Facility
[Show info]
[description]
[Upgrades]
[Types]
High Tech Production Plant
[Show info]
[description]
[Upgrades]
[Types]
Storage Facility
[Show info]
[description]
[Upgrades]
[Types]
Launchpad
[Show info]
[description]
[Upgrades]
[Types]
Link
[description]
[Upgrades]
Colony Layouts
Post effective colony layouts here, with classification as to its goal, and, if possible, a cropped picture of the colony layout.