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Timers: Difference between revisions

From EVE University Wiki
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==== Remote assistance and legality ====
==== Remote assistance and legality ====
As remote assistance can turn the tide of battle, certain actions are legal and some are not. In general, interfering in a fight between two parties, aiding a suspect or an outlaw is usually a {{co|darkorange|suspect offence}} and assisting criminals is a {{co|red|criminal offence}}.
As remote assistance can turn the tide of battle, certain actions are legal and some are not. In general, interfering in a fight between two parties, aiding a suspect or an outlaw is usually a {{co|darkorange|suspect offence}} and assisting criminals is a {{co|red|criminal offence}}.
===== While at war =====
{|
| valign="top" | [[image:icon_war.png|64px|At war]]
| valign="top" | When your corporation or alliance is at war, the capsuleer log-off timer can become an issue if you ever fly with people who aren't in your corporation. Because in order to assist someone with a capsuleer log-off timer who is at war will require all non-corporation members to turn your safety to yellow and go suspect. This includes alliance members who are at war with the same corporation or alliance as you are.
As such, it's important to avoid accidentally shooting corporation members in mixed fleets, since that is a legal action in and by itself, but it will give you both capsuleer log-off timers that will be spread to the logistics and anyone else who's offering remote assistance.  The best way to avoid accidentally shooting corporation members is to '''''never target them without a very good reason''''', especially if you are flying an offensive role. Most necessary fleet actions, like keep at range and orbit, can be accomplished without first targeting the other person by just putting them on the watch list and right-click them.
|}
===== During peace =====
{|
| valign="top" | [[image:icon_peace.png|64px|At peace]]
| valign="top" | Even when you're at peace there is a chance that timers might come into play. If someone enters a limited engagement, like if you make or suffer an unprovoked attack by someone in low and high security space, then any assistance to the person involved (with a limited engagement) would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect it would force the other logi and everyone else who wants to lend assistance to go suspect as well. While being a suspect is fairly trivial in low security space, it presents a number of issues if you then travel back into high security space while the timer is still active.
|}


= Other Timers=
= Other Timers=