Difference between revisions of "User talk:Anh teritz tobal"
From EVE University Wiki
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+ | |} | ||
+ | |||
+ | ==Table of Implants== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! align="center" | Slot | ||
+ | ! width="90" scope="col" | Skill | ||
+ | ! Name | ||
+ | ! Serial | ||
+ | ! class="unsortable" | Attributes | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Inherent Implants 'Noble' Repair Systems | ||
+ | | RS-601 ~ 606 | ||
+ | | 1% ~ 6% reduction in armor/hull repair modules duration | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Numon Family Heirloom | ||
+ | | | ||
+ | | 7% reduction in armor/hull repair modules duration | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Electronics | ||
+ | | EE-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to the CPU output | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Electronics Upgrades | ||
+ | | EU-601 ~ 606 | ||
+ | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Capacitor Systems Operation | ||
+ | | EO-601 ~ 606 | ||
+ | | 1% ~ 6% reduction in capacitor recharge time | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Power Grid Management | ||
+ | | EG-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to the power grid output of your ship | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Eifyr and Co. 'Gunslinger' Small Projectile Turret | ||
+ | | SP-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to small projectile turret damage | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Inherent Implants 'Lancer' Small Energy Turret | ||
+ | | SE-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to small energy turret damage | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Deadeye' Small Hybrid Turret | ||
+ | | SH-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to small hybrid turret damage | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Gnome' Launcher CPU Efficiency | ||
+ | | LE-601 ~ 606 | ||
+ | | 1% ~ 6% reduction in the CPU need of missile launchers | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Cruise Missiles | ||
+ | | CM-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to the damage of cruise missiles | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Torpedoes | ||
+ | | TD-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to the damage of torpedo missiles | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Acceleration Control | ||
+ | | AC-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Afterburner | ||
+ | | AB-602 ~ 612 | ||
+ | | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Navigation | ||
+ | | NN-601 ~ 606 | ||
+ | | 1% ~ 6% bonus to ship velocity | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Shaqil's Speed Enhancer | ||
+ | | | ||
+ | | 8% bonus to ship velocity | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Warp Drive Operation | ||
+ | | WD-602 ~ 612 | ||
+ | | 2% ~ 12% reduction in the capacitor need of warp drive | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Warp Drive Speed | ||
+ | | WS-605 ~ 618 | ||
+ | | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque ' Prospector' Astrometric Pinpointing | ||
+ | | AP-602 ~ 610 | ||
+ | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Zainou 'Beancounter' Research | ||
+ | | RR-601 ~ 605 | ||
+ | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Zainou 'Gnome' Shield Upgrades | ||
+ | | SU-601 ~ 606 | ||
+ | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
+ | | RA-701 ~ 706 | ||
+ | | 1% ~ 6% reduced capacitor need for remote armor repair system modules | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Signature Analysis | ||
+ | | SA-701 ~ 706 | ||
+ | | 1% ~ 6% bonus in ships scan resolution | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Capacitor Emission Systems | ||
+ | | ES-701 ~ 706 | ||
+ | | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
+ | | EU-701 ~ 706 | ||
+ | | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
+ | | EP-701 ~ 706 | ||
+ | | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Eifyr and Co. 'Gunslinger' Motion Prediction | ||
+ | | MR-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to turret tracking speed | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Ogdin's Eye Coordination Enhancer | ||
+ | | | ||
+ | | 6% bonus to turret tracking speed | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Inherent Implants 'Lancer' Controlled Bursts | ||
+ | | CB-701 ~ 706 | ||
+ | | 1% ~ 6% reduction in all turret capacitor need | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Deadeye' Trajectory Analysis | ||
+ | | TA-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to turret falloff | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Michi's Excavation Augmentor | ||
+ | | | ||
+ | | 5% bonus to mining yield of mining lasers | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Deadeye' Missile Bombardment | ||
+ | | MB-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to all missiles' maximum flight time | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Deadeye' Missile Projection | ||
+ | | MP-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to all missiles' maximum velocity | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Assault Missiles | ||
+ | | AM-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to assault missile damage | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Heavy Missiles | ||
+ | | HM-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to heavy missile damage | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Evasive Maneuvering | ||
+ | | EM-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to ship agility | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Zor's Custom Navigation Link | ||
+ | | | ||
+ | | 10% bonus to afterburner duration | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Astrometric Acquisition | ||
+ | | AQ-702 ~ 710 | ||
+ | | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Zainou 'Beancounter' Metallurgy | ||
+ | | MY-701 ~ 705 | ||
+ | | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Zainou 'Gnome' Shield Management | ||
+ | | SM-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to shield capacity | ||
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Sansha Modified 'Gnome' Implant | ||
+ | | | ||
+ | | 3% bonus to shield capacity AND to shield recharge rate | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Inherent Implants 'Noble' Mechanic | ||
+ | | MC-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to hull hp | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Long Range Targeting | ||
+ | | LT-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to max targeting range | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Propulsion Jamming | ||
+ | | PJ-801 ~ 806 | ||
+ | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:teal;color:white" | Engineering | ||
+ | | Inherent Implants 'Squire' Capacitor Management | ||
+ | | EM-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to ships capacitor capacity | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Inherent Implants 'Lancer' Medium Energy Turret | ||
+ | | ME-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to medium energy turret damage | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Deadeye' Medium Hybrid Turret | ||
+ | | MH-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to medium hybrid turret damage | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Eifyr and Co. 'Gunslinger' Medium Projectile Turret | ||
+ | | MP-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to medium projectile turret damage | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Eifyr and Co. 'Alchemist' Gas Harvesting | ||
+ | | GH-801 ~ 805 | ||
+ | | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Zainou 'Beancounter' Industry | ||
+ | | BX-801 ~ 804 | ||
+ | | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Zainou 'Beancounter' Refining | ||
+ | | RX-801 ~ 804 | ||
+ | | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Deadeye' Guided Missile Precision | ||
+ | | GP-801 ~ 806 | ||
+ | | 1% ~ 6% reduced factor of signature radius for all missile explosions | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Defender Missiles | ||
+ | | DM-801 ~ 806 | ||
+ | | 1% ~ 6% bonus to the velocity of defender missiles | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Fuel Conservation | ||
+ | | FC-801 ~ 806 | ||
+ | | 1% ~ 6% reduction in afterburner capacitor needs | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Zor's Custom Navigation Hyper-Link | ||
+ | | | ||
+ | | 5% bonus to afterburner and MWD speed boost | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Eifyr and Co. 'Alchemist' Biology | ||
+ | | BY-805 ~ 810 | ||
+ | | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Astrometric Rangefinding | ||
+ | | AR-802 ~ 810 | ||
+ | | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Zainou 'Beancounter' Science | ||
+ | | SC-801 ~ 805 | ||
+ | | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 8 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Zainou 'Gnome' Shield Emission Systems | ||
+ | | SE-801 ~ 806 | ||
+ | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Inherent Implants 'Noble' Repair Proficiency | ||
+ | | RP-901 ~ 906 | ||
+ | | 1% ~ 6% bonus to repair system repair amount | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Electronic Warfare | ||
+ | | EW-901 ~ 906 | ||
+ | | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Sensor Linking | ||
+ | | SL-901 ~ 906 | ||
+ | | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Weapon Disruption | ||
+ | | WD-901 ~ 906 | ||
+ | | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:lime;color:black" | Electronics | ||
+ | | Zainou 'Gypsy' Target Painting | ||
+ | | TG-901 ~ 906 | ||
+ | | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Eifyr and Co. 'Gunslinger' Surgical Strike | ||
+ | | SS-901 - 906 | ||
+ | | 1% ~ 6% bonus to all turret damages | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Inherent Implants 'Lancer' Gunnery | ||
+ | | RF-901 ~ 906 | ||
+ | | 1% ~ 6% bonus to all turret rate of fire | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Deadeye' Sharpshooter | ||
+ | | ST-901 ~ 906 | ||
+ | | 1% ~ 6% bonus to all turret optimal range | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Pashan's Turret Customization Mindlink | ||
+ | | | ||
+ | | 7% bonus to all turret rate of fire | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Deadeye' Target Navigation Prediction | ||
+ | | TN-901 ~ 906 | ||
+ | | 1% ~ 6% decrease in factor of target's velocity for all missiles | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Light Missiles | ||
+ | | LM-901 ~ 906 | ||
+ | | 1% ~ 6% bonus to damage of light missiles | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' Rockets | ||
+ | | RD-901 ~ 906 | ||
+ | | 1% ~ 6% bonus to damage of rockets | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' High Speed Maneuvering | ||
+ | | HS-901 ~ 906 | ||
+ | | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Eifyr and Co. 'Alchemist' Nanite Control | ||
+ | | NC-903 ~ 905 | ||
+ | | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Archaeology | ||
+ | | AC-905 | ||
+ | | 5% increase in chance of archeological find | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Hacking | ||
+ | | HC-905 | ||
+ | | 5% increase in chance of data retrieval | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Salvaging | ||
+ | | SV-905 | ||
+ | | 5% increase in chance of salvage retrieval | ||
+ | |- | ||
+ | ! style="background-color:#333333;color:white" | 9 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Zainou 'Gnome' Shield Operation | ||
+ | | SP-901 ~ 906 | ||
+ | | 1% ~ 6% boost to shield recharge rate | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Inherent Implants 'Noble' Hull Upgrades | ||
+ | | HG-1001 ~ 1008 | ||
+ | | 1% ~ 8% bonus to armor hitpoints | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Imperial Navy Modified 'Noble' Implant | ||
+ | | | ||
+ | | 3% bonus to armor hit points AND to repair system repair amount | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:red;color:white;" | Gunnery | ||
+ | | Inherent Implants 'Lancer' Large Energy Turret | ||
+ | | LE-1001 ~ 1006 | ||
+ | | 1% ~ 6% bonus to large energy turret damage | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Deadeye' Large Hybrid Turret | ||
+ | | LH-1001 ~ 1006 | ||
+ | | 1% ~ 6% bonus to large hybrid turret damage | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Eifyr and Co. 'Gunslinger' Large Projectile Turret | ||
+ | | LP-1001 ~ 1006 | ||
+ | | 1% ~ 6% bonus to large projectile turret damage | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Zainou 'Gnome' Weapon Upgrades | ||
+ | | WU-1001 ~ 1006 | ||
+ | | 1% ~ 6% reduction in the CPU required by turrets | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:red;color:white;" | Gunnery | ||
+ | | Pashan's Turret Handling Mindlink | ||
+ | | | ||
+ | | 7% bonus to large energy turret damage | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Inherent Implants 'Highwall' Mining | ||
+ | | MX-1001 ~ 1005 | ||
+ | | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Inherent Implants 'Highwall' Mining Upgrades | ||
+ | | MY-1001 ~ 1005 | ||
+ | | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Inherent Implants 'Yeti' Ice Harvesting | ||
+ | | IH-1001 ~ 1005 | ||
+ | | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | Armored Warfare Mindlink | ||
+ | | | ||
+ | | 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | Information Warfare Mindlink | ||
+ | | | ||
+ | | 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | Siege Warfare Mindlink | ||
+ | | | ||
+ | | 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | Skirmish Warfare Mindlink | ||
+ | | | ||
+ | | 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:purple;color:white" | Leadership | ||
+ | | Mining Foreman Mindlink | ||
+ | | | ||
+ | | 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Deadeye' Rapid Launch | ||
+ | | RL-1001 ~ 1006 | ||
+ | | 1% ~ 6% bonus to all missile launcher rate of fire | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Zainou 'Snapshot' FOF Explosion Radius | ||
+ | | FR-1001 ~ 1006 | ||
+ | | 1% ~ 6% bonus to explosion radius of auto-target missiles | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:green;color:white" | Missile | ||
+ | | Whelan Machorin's Ballistic Smartlink | ||
+ | | | ||
+ | | 5% reduction in missile launcher rate of fire | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Eifyr and Co. 'Alchemist' Neurotoxin Recovery | ||
+ | | NR-1003 ~ 1005 | ||
+ | | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) | ||
+ | |- | ||
+ | ! style="background-color:#111111;color:white" | 10 | ||
+ | ! style="background-color:orange;color:white" | Science | ||
+ | | Poteque 'Prospector' Environmental Analysis | ||
+ | | EY-1005 | ||
+ | | 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers. | ||
|} | |} |
Revision as of 07:21, 19 May 2015
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Implants and Attribute enhancers
There is a wide range of Implants and attribute enhancers that range from almost disposable to exceedingly expensive.
Attribute Enhancers Occupy slot 1 to 5Attribute Enhancers
Secondary Effect | Set Name | Set Bonus per slot | Effect Bonus per slot | Total Effect | Attributes | |||||
---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6 (Omega) | 1 | 2 | 3 | 4 | 5 | ||||
Probe Scan Strength | Mid-grade Virtue | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 |
Low-grade Virtue | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 |
Skill Hardwiring Implants occupy slot 6 to 8
Slot | Name | Code | Effect Bonus | Modifier |
6 | Poteque 'Prospector' Astrometric Pinpointing | AP-6xx | Scan deviation | 2%, 6%, 10% |
7 | Poteque 'Prospector' Astrometric Acquisition | AQ-7xx | Scanning Time | 2%, 6%, 10% |
8 | Poteque 'Prospector' Astrometric Rangefinding | AR-8xx | Scanning Strength | 2%, 6%, 10% |
Attribute Enhancers
Secondary Effect | Set Name | Set Bonus per slot | Effect Bonus per slot | Total Effect | Attributes | |||||
---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6 (Omega) | 1 | 2 | 3 | 4 | 5 | ||||
Probe Scan Strength | Mid-grade Virtue | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 |
Low-grade Virtue | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 |
Table of Implants
Slot | Skill | Name | Serial | Attributes |
---|---|---|---|---|
6 | Armor | Inherent Implants 'Noble' Repair Systems | RS-601 ~ 606 | 1% ~ 6% reduction in armor/hull repair modules duration |
6 | Armor | Numon Family Heirloom | 7% reduction in armor/hull repair modules duration | |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-601 ~ 606 | 1% ~ 6% bonus to the CPU output |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-601 ~ 606 | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill |
6 | Engineering | Inherent Implants 'Squire' Capacitor Systems Operation | EO-601 ~ 606 | 1% ~ 6% reduction in capacitor recharge time |
6 | Engineering | Inherent Implants 'Squire' Power Grid Management | EG-601 ~ 606 | 1% ~ 6% bonus to the power grid output of your ship |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret | SP-601 ~ 606 | 1% ~ 6% bonus to small projectile turret damage |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret | SE-601 ~ 606 | 1% ~ 6% bonus to small energy turret damage |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-601 ~ 606 | 1% ~ 6% bonus to small hybrid turret damage |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency | LE-601 ~ 606 | 1% ~ 6% reduction in the CPU need of missile launchers |
6 | Missile | Zainou 'Snapshot' Cruise Missiles | CM-601 ~ 606 | 1% ~ 6% bonus to the damage of cruise missiles |
6 | Missile | Zainou 'Snapshot' Torpedoes | TD-601 ~ 606 | 1% ~ 6% bonus to the damage of torpedo missiles |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control | AC-601 ~ 606 | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-602 ~ 612 | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-601 ~ 606 | 1% ~ 6% bonus to ship velocity |
6 | Navigation | Shaqil's Speed Enhancer | 8% bonus to ship velocity | |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation | WD-602 ~ 612 | 2% ~ 12% reduction in the capacitor need of warp drive |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-605 ~ 618 | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing | AP-602 ~ 610 | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) |
6 | Science | Zainou 'Beancounter' Research | RR-601 ~ 605 | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-601 ~ 606 | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-701 ~ 706 | 1% ~ 6% reduced capacitor need for remote armor repair system modules |
7 | Electronics | Zainou 'Gypsy' Signature Analysis | SA-701 ~ 706 | 1% ~ 6% bonus in ships scan resolution |
7 | Engineering | Inherent Implants 'Squire' Capacitor Emission Systems | ES-701 ~ 706 | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-701 ~ 706 | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-701 ~ 706 | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-701 ~ 706 | 1% ~ 6% bonus to turret tracking speed |
7 | Gunnery | Ogdin's Eye Coordination Enhancer | 6% bonus to turret tracking speed | |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-701 ~ 706 | 1% ~ 6% reduction in all turret capacitor need |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-701 ~ 706 | 1% ~ 6% bonus to turret falloff |
7 | Industry | Michi's Excavation Augmentor | 5% bonus to mining yield of mining lasers | |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum flight time |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum velocity |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-701 ~ 706 | 1% ~ 6% bonus to assault missile damage |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-701 ~ 706 | 1% ~ 6% bonus to heavy missile damage |
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering | EM-701 ~ 706 | 1% ~ 6% bonus to ship agility |
7 | Navigation | Zor's Custom Navigation Link | 10% bonus to afterburner duration | |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 ~ 710 | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 ~ 705 | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) |
7 | Shield | Zainou 'Gnome' Shield Management | SM-701 ~ 706 | 1% ~ 6% bonus to shield capacity |
7 | Shield | Sansha Modified 'Gnome' Implant | 3% bonus to shield capacity AND to shield recharge rate | |
8 | Armor | Inherent Implants 'Noble' Mechanic | MC-801 ~ 806 | 1% ~ 6% bonus to hull hp |
8 | Electronics | Zainou 'Gypsy' Long Range Targeting | LT-801 ~ 806 | 1% ~ 6% bonus to max targeting range |
8 | Electronics | Zainou 'Gypsy' Propulsion Jamming | PJ-801 ~ 806 | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill |
8 | Engineering | Inherent Implants 'Squire' Capacitor Management | EM-801 ~ 806 | 1% ~ 6% bonus to ships capacitor capacity |
8 | Gunnery | Inherent Implants 'Lancer' Medium Energy Turret | ME-801 ~ 806 | 1% ~ 6% bonus to medium energy turret damage |
8 | Gunnery | Zainou 'Deadeye' Medium Hybrid Turret | MH-801 ~ 806 | 1% ~ 6% bonus to medium hybrid turret damage |
8 | Gunnery | Eifyr and Co. 'Gunslinger' Medium Projectile Turret | MP-801 ~ 806 | 1% ~ 6% bonus to medium projectile turret damage |
8 | Industry | Eifyr and Co. 'Alchemist' Gas Harvesting | GH-801 ~ 805 | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) |
8 | Industry | Zainou 'Beancounter' Industry | BX-801 ~ 804 | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) |
8 | Industry | Zainou 'Beancounter' Refining | RX-801 ~ 804 | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) |
8 | Missile | Zainou 'Deadeye' Guided Missile Precision | GP-801 ~ 806 | 1% ~ 6% reduced factor of signature radius for all missile explosions |
8 | Missile | Zainou 'Snapshot' Defender Missiles | DM-801 ~ 806 | 1% ~ 6% bonus to the velocity of defender missiles |
8 | Navigation | Eifyr and Co. 'Rogue' Fuel Conservation | FC-801 ~ 806 | 1% ~ 6% reduction in afterburner capacitor needs |
8 | Navigation | Zor's Custom Navigation Hyper-Link | 5% bonus to afterburner and MWD speed boost | |
8 | Science | Eifyr and Co. 'Alchemist' Biology | BY-805 ~ 810 | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) |
8 | Science | Poteque 'Prospector' Astrometric Rangefinding | AR-802 ~ 810 | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) |
8 | Science | Zainou 'Beancounter' Science | SC-801 ~ 805 | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) |
8 | Shield | Zainou 'Gnome' Shield Emission Systems | SE-801 ~ 806 | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill |
9 | Armor | Inherent Implants 'Noble' Repair Proficiency | RP-901 ~ 906 | 1% ~ 6% bonus to repair system repair amount |
9 | Electronics | Zainou 'Gypsy' Electronic Warfare | EW-901 ~ 906 | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need |
9 | Electronics | Zainou 'Gypsy' Sensor Linking | SL-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill |
9 | Electronics | Zainou 'Gypsy' Weapon Disruption | WD-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill |
9 | Electronics | Zainou 'Gypsy' Target Painting | TG-901 ~ 906 | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill |
9 | Gunnery | Eifyr and Co. 'Gunslinger' Surgical Strike | SS-901 - 906 | 1% ~ 6% bonus to all turret damages |
9 | Gunnery | Inherent Implants 'Lancer' Gunnery | RF-901 ~ 906 | 1% ~ 6% bonus to all turret rate of fire |
9 | Gunnery | Zainou 'Deadeye' Sharpshooter | ST-901 ~ 906 | 1% ~ 6% bonus to all turret optimal range |
9 | Gunnery | Pashan's Turret Customization Mindlink | 7% bonus to all turret rate of fire | |
9 | Missile | Zainou 'Deadeye' Target Navigation Prediction | TN-901 ~ 906 | 1% ~ 6% decrease in factor of target's velocity for all missiles |
9 | Missile | Zainou 'Snapshot' Light Missiles | LM-901 ~ 906 | 1% ~ 6% bonus to damage of light missiles |
9 | Missile | Zainou 'Snapshot' Rockets | RD-901 ~ 906 | 1% ~ 6% bonus to damage of rockets |
9 | Navigation | Eifyr and Co. 'Rogue' High Speed Maneuvering | HS-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering |
9 | Science | Eifyr and Co. 'Alchemist' Nanite Control | NC-903 ~ 905 | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) |
9 | Science | Poteque 'Prospector' Archaeology | AC-905 | 5% increase in chance of archeological find |
9 | Science | Poteque 'Prospector' Hacking | HC-905 | 5% increase in chance of data retrieval |
9 | Science | Poteque 'Prospector' Salvaging | SV-905 | 5% increase in chance of salvage retrieval |
9 | Shield | Zainou 'Gnome' Shield Operation | SP-901 ~ 906 | 1% ~ 6% boost to shield recharge rate |
10 | Armor | Inherent Implants 'Noble' Hull Upgrades | HG-1001 ~ 1008 | 1% ~ 8% bonus to armor hitpoints |
10 | Armor | Imperial Navy Modified 'Noble' Implant | 3% bonus to armor hit points AND to repair system repair amount | |
10 | Gunnery | Inherent Implants 'Lancer' Large Energy Turret | LE-1001 ~ 1006 | 1% ~ 6% bonus to large energy turret damage |
10 | Gunnery | Zainou 'Deadeye' Large Hybrid Turret | LH-1001 ~ 1006 | 1% ~ 6% bonus to large hybrid turret damage |
10 | Gunnery | Eifyr and Co. 'Gunslinger' Large Projectile Turret | LP-1001 ~ 1006 | 1% ~ 6% bonus to large projectile turret damage |
10 | Gunnery | Zainou 'Gnome' Weapon Upgrades | WU-1001 ~ 1006 | 1% ~ 6% reduction in the CPU required by turrets |
10 | Gunnery | Pashan's Turret Handling Mindlink | 7% bonus to large energy turret damage | |
10 | Industry | Inherent Implants 'Highwall' Mining | MX-1001 ~ 1005 | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) |
10 | Industry | Inherent Implants 'Highwall' Mining Upgrades | MY-1001 ~ 1005 | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) |
10 | Industry | Inherent Implants 'Yeti' Ice Harvesting | IH-1001 ~ 1005 | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) |
10 | Leadership | Armored Warfare Mindlink | 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | |
10 | Leadership | Information Warfare Mindlink | 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | |
10 | Leadership | Siege Warfare Mindlink | 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | |
10 | Leadership | Skirmish Warfare Mindlink | 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | |
10 | Leadership | Mining Foreman Mindlink | 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | |
10 | Missile | Zainou 'Deadeye' Rapid Launch | RL-1001 ~ 1006 | 1% ~ 6% bonus to all missile launcher rate of fire |
10 | Missile | Zainou 'Snapshot' FOF Explosion Radius | FR-1001 ~ 1006 | 1% ~ 6% bonus to explosion radius of auto-target missiles |
10 | Missile | Whelan Machorin's Ballistic Smartlink | 5% reduction in missile launcher rate of fire | |
10 | Science | Eifyr and Co. 'Alchemist' Neurotoxin Recovery | NR-1003 ~ 1005 | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) |
10 | Science | Poteque 'Prospector' Environmental Analysis | EY-1005 | 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers. |