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− | = Faction and deadspace upgrades =
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− | There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern or downright required (like the '''Federation Navy Stasis Webifier'''), but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.
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− | Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.
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− | = What do you get in return? =
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− | To put this into perspective you need to factor in [[stacking penalties]]. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it.
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− | == Worthwhile investments ==
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− | Here's a list of some modules that are worth upgrading. While some give a larger effect, they all contribute enough to warrant their cost. That said, just because the A-type is very efficient doesn't mean everyone should get one, as you can often get by with a B- or even a C-type for certain fits.
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− | {| class="wikitable"
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− | ! style="background-color:#222222;" | Module
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− | ! style="background-color:#222222;" | Benefit
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− | | [[image:Icon_hardener_adaptive_deadspace.png|64px|link=]]
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− | | 1 x {{co|mediumslateblue|Pithum C-Type Adaptive Invulnerability Field}} is {{co|lightgreen|35,42%}} stronger than an {{co|grey|Adaptive Invulnerability Field II}} (top of the hierarchy<small> <ref name="top">The modules are on the top, meaning the first module gets 100% effect, second 86,9%, third 57,1% all according to normal [[stacking penalties|stacking penalty rules]].</ref></small>)<br>1 x {{co|mediumslateblue|Pithum B-Type Adaptive Invulnerability Field}} is {{co|lightgreen|45,83%}} stronger than an {{co|grey|Adaptive Invulnerability Field II}} (top of the hierarchy<small> <ref name="top"></ref></small>)<br>1 x {{co|mediumslateblue|Pithum A-Type Adaptive Invulnerability Field}} is {{co|lightgreen|46,875%}} stronger than an {{co|grey|Adaptive Invulnerability Field II}} (top of the hierarchy<small> <ref name="top"></ref></small>)
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− | | [[image:Icon_tracking_computer_faction.png|64px|link=]]
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− | | 1 x {{co|mediumslateblue|Federation Navy Tracking Computer}} is {{co|lightgreen|3,85%}} stronger than a {{co|grey|Tracking Computer II}}.<br>2 x {{co|mediumslateblue|Federation Navy Tracking Computers}} are {{co|lightgreen|7,43%}} stronger (top of the hierarchy<small> <ref name="top"></ref></small>).<br>2 x {{co|mediumslateblue|Federation Navy Tracking Computers}} are {{co|lightgreen|5,97%}} stronger (if you get a link<small> <ref name="link">Remote tracking computers, remote sensor boosters and tech two burst rigs are stronger and thus pushes the modules down to 2nd and 3rd (etc) in the hierarchy, meaning they are both penalized and working at 86,9% and 57,1% respectively (or more if you stack more modules).</ref></small>).
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− | | [[image:Icon_sensor_booster_faction.png|64px|link=]]
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− | | 1 x {{co|mediumslateblue|Serpentis Sensor Booster}} is {{co|lightgreen|3,12%}} stronger than a {{co|grey|Sensor Booster II}}.<br>2 x {{co|mediumslateblue|Serpentis Sensor Boosters}} are {{co|lightgreen|6,07%}} stronger (top of the hierarchy<small> <ref name="top"></ref></small>).<br>2 x {{co|mediumslateblue|Serpentis Sensor Boosters}} are {{co|lightgreen|5,04%}} stronger (if you get a resebo<small> <ref name="link"></ref></small>).
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− | | https://image.eveonline.com/Type/15895_64.png
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− | | 1 x {{co|mediumslateblue|Federation Navy Magnetic Field Stabilizer}} is {{co|lightgreen|2,27%}} more effective compared to {{co|grey|Magnetic Field Stabilizer}}.<br>4 x {{co|mediumslateblue|Federation Navy Magnetic Field Stabilizers}} are {{co|lightgreen|6,45%}} stronger (top of the hierarchy<small> <ref name="top"></ref></small>).<br>4 x {{co|mediumslateblue|Federation Navy Magnetic Field Stabilizers}} are {{co|lightgreen|4,36%}} stronger (if you have a T2 burst rig)<small> <ref name="link"></ref></small>).
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− | |}
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− | <small><references/></small>
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− | <!--
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− | <small> <ref name="top"></ref></small>
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− | <small> <ref name="link"></ref></small>
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− | -->
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− | == Questionable investments ==
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− | These modules fall into the category of ''"more ISK than sense"'', as they give very little or in some cases no actual improvement.
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− | {| class="wikitable"
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− | ! style="background-color:#222222;" | Module
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− | ! style="background-color:#222222;" | Benefit
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− | |-
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− | | https://image.eveonline.com/Type/15965_64.png
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− | | 1 x {{co|mediumslateblue|Republic Fleet Tracking Enhancer}} is only {{co|crimson|0,46%}} stronger than a {{co|grey|Tracking Enhancer II}}.<br>2 x {{co|mediumslateblue|Republic Fleet Tracking Enhancers}} are only {{co|crimson|0,67%}} stronger (2nd and 3rd in the hierarchy<small> <ref name="stack">'''Tracking Computer''', both local and remote ones from scimitars, that are scripted for tracking are stronger than the tracking bonus from tracking enhancers. So if you have a tracking computer, or two, or an incoming link, the small bonus will be 2nd and 3rd, 3rd and 4th or even 5th and 6nd (suffering harsh [[stacking penalties]]).</ref></small>).<br>2 x {{co|mediumslateblue|Republic Fleet Tracking Enhancers}} are only {{co|crimson|0,41%}} stronger (3rd and 4th in the hierarchy)<small> <ref name="stack"></ref></small>).
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− | |}
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− | <small><references/></small>
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