Difference between revisions of "Nightmare"
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==Fitting== | ==Fitting== | ||
− | {{ShipFitting | + | {{ShipFitting| |
+ | ship=Nightmare| | ||
+ | shipTypeID=17736| | ||
+ | fitName=Vanguard Incursion| | ||
+ | fitID=Vanguard-Incursion| | ||
+ | high1name=Mega Pulse Laser II| | ||
+ | high1typeID=3057| | ||
+ | high2name=Mega Pulse Laser II| | ||
+ | high2typeID=3057| | ||
+ | high3name=Mega Pulse Laser II| | ||
+ | high3typeID=3057| | ||
+ | high4name=Mega Pulse Laser II| | ||
+ | high4typeID=3057| | ||
+ | high5name=Large Remote Shield Booster II| | ||
+ | high5typeID=3608| | ||
+ | high6name=Large 'Regard' Remote Capacitor Transmitter| | ||
+ | high6typeID=16487| | ||
+ | mid1name=Sensor Booster II| | ||
+ | mid1typeID=1952| | ||
+ | mid2name=Republic Fleet Target Painter| | ||
+ | mid2typeID=31944| | ||
+ | mid3name=Pithum C-Type Adaptive Invulnerability Field| | ||
+ | mid3typeID=4349| | ||
+ | mid4name=Federation Navy Stasis Webifier| | ||
+ | mid4typeID=17559| | ||
+ | mid5name=Tracking Computer II| | ||
+ | mid5typeID=1978| | ||
+ | mid6name=Tracking Computer II| | ||
+ | mid6typeID=1978| | ||
+ | mid7name=Adaptive Invulnerability Field II| | ||
+ | mid7typeID=2281| | ||
+ | low1name=Heat Sink II| | ||
+ | low1typeID=2364| | ||
+ | low2name=Heat Sink II| | ||
+ | low2typeID=2364| | ||
+ | low3name=Heat Sink II| | ||
+ | low3typeID=2364| | ||
+ | low4name=Heat Sink II| | ||
+ | low4typeID=2364| | ||
+ | low5name=Tracking Enhancer II| | ||
+ | low5typeID=1999| | ||
+ | low6name=Tracking Enhancer II| | ||
+ | low6typeID=1999| | ||
+ | drone1name=Warrior II x5| | ||
+ | drone1typeID=2488| | ||
+ | drone2name=Medium Shield Maintenance Bot I x5| | ||
+ | drone2typeID=23717| | ||
+ | drone3name=Conflagration L x10| | ||
+ | drone3typeID=12816| | ||
+ | drone4name=Scorch L x10| | ||
+ | drone4typeID=12820| | ||
+ | drone5name=Imperial Navy Multifrequency L x10| | ||
+ | drone5typeID=23105| | ||
+ | drone6name=Scan Resolution Script x1| | ||
+ | drone6typeID=29011| | ||
+ | drone7name=Optimal Range Script x1| | ||
+ | drone7typeID=28999| | ||
+ | drone8name=Tracking Speed Script x1| | ||
+ | drone8typeID=29001| | ||
+ | charge1name=Scan Resolution Script x1| | ||
+ | charge1typeID=29011| | ||
+ | charge2name=Tracking Speed Script x1| | ||
+ | charge2typeID=29001| | ||
+ | charge3name=Optimal Range Script x1| | ||
+ | charge3typeID=28999| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Large Core Defense Field Extender II| | ||
+ | rig1typeID=26448| | ||
+ | rig2name=Large Energy Locus Coordinator II| | ||
+ | rig2typeID=26388| | ||
+ | rig3name=Large Anti-EM Screen Reinforcer II| | ||
+ | rig3typeID=26436| | ||
+ | difficulty=2| | ||
+ | warsop=G| | ||
+ | warsopReason=Pirate Hull and a Deadspace mod| | ||
+ | version=OCEA 1.0| | ||
+ | shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;1:31944;1:1999;1:2364;4:26388;1:26436;1:26448;1:2488;5:12816;10:12820;10:23105;10:23717;5:28999;1:29001;1:29011;1:262;1:28999;1:29001;1:29011;1::| | ||
+ | skills=Controlled Bursts V</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V</li><li>Amarr Battleship IV</li><li>Caldari Battleship IV</li>| | ||
+ | notes=You should also get the "Inherent Implants 'Squire' Energy Systems Operation EO-606" and "Inherent Implants 'Squire' Energy Management EM-806" Implants.}}{{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| shipTypeID=17736 | | shipTypeID=17736 |
Revision as of 09:59, 2 June 2015
RELATED UNI-WIKI REFERENCES
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When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it a decent choice for incursions.
Skills
The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are very important to get to V. Controlled Bursts is another very important skill.
Worth noting is that you only need to train Caldari Battleship I to make nigh full use of this ship, since the Caldari skill only increases the afterburner efficiency (which is only useful if you actually fit an afterburner).
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Remote Shield Booster II
Large 'Regard' Remote Capacitor Transmitter
Sensor Booster II
Republic Fleet Target Painter
Pithum C-Type Adaptive Invulnerability Field
Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Large Core Defense Field Extender II
Large Energy Locus Coordinator II
Large Anti-EM Screen Reinforcer II
Warrior II x5
Medium Shield Maintenance Bot I x5
Conflagration L x10
Scorch L x10
Imperial Navy Multifrequency L x10
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1
Scan Resolution Script x1
Tracking Speed Script x1
Optimal Range Script x1
- Controlled Bursts V
- Capacitor Management V
- Capacitor Systems Operation V
- Amarr Battleship IV
- Caldari Battleship IV
- You should also get the "Inherent Implants 'Squire' Energy Systems Operation EO-606" and "Inherent Implants 'Squire' Energy Management EM-806" Implants.
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Auto Targeting System II
Drone Link Augmentor II
Large Micro Jump Drive
Large Shield Booster II
EM Ward Field II
Thermic Dissipation Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Heavy Capacitor Booster II, Cap Booster 800
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Large Anti-EM Screen Reinforcer I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Optimal Range Script x1
Tracking Speed Script x1
Cap Booster 800 x1
Imperial Navy Multifrequency L x1
- Replace modules for faction ones as you see fit and your wallet allows.
- Shields (EM/Therm - medium slots) are situational. Change them accordingly to target and resistance needs.
- In need of more tank. Tracking Computer (Optimal Range) can be switched with an Amplifier of the main damage to resist. For example: In this case (EM/Thermal) and against Blood Raiders would be an EM Ward Amplifier II.
Tactics
No sub-article about Nightmare roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Nightmare here.