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EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general: | EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general: | ||
* close range weapons usually fire faster and hit sooner than long range weapons | * close range weapons usually fire faster and hit sooner, but with less damage per shot, than long range weapons | ||
* bigger guns on bigger ships do more damage per hit, but take longer to fire and have difficulty hitting small, fast moving targets | * bigger guns on bigger ships do more damage per hit, but take longer to fire and have difficulty hitting small, fast moving targets | ||
* weapons skill training greatly ... greatly ... increases your ship's damage potential (as long as you are using the weapons for which you have trained) | * weapons skill training greatly ... greatly ... increases your ship's damage potential (as long as you are using the weapons for which you have trained) | ||