More actions
No edit summary |
No edit summary |
||
| Line 192: | Line 192: | ||
EVE's solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. In addition, there are some special portals, "wormholes", for example, that lead to locations not reachable by the jump gate network. There are no restrictions on travel; you can go anywhere that you want to, and the built in [[Star_Map|Map]] makes travel fairly easy to organize. | EVE's solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. In addition, there are some special portals, "wormholes", for example, that lead to locations not reachable by the jump gate network. There are no restrictions on travel; you can go anywhere that you want to, and the built in [[Star_Map|Map]] makes travel fairly easy to organize. | ||
Except for "security" restrictions, there is no limit to combat in any solar system. Security is provided by CONCORD, the EVE government police force. Each system is labeled with a "security level". These range from 1.0, which is maximally secure, to 0.5, which is lightly patrolled, to 0.1, which is not patrolled at all, to negatively numbered systems which are filled with enemies and are insanely dangerous. These systems are loosely labeled "hisec", "lowsec", and "nullsec". | Except for "security" restrictions, there is no limit to combat in any solar system. Security is provided by CONCORD, the EVE government police force. Each system is labeled with a "[[Security_Level|security level]]". These range from 1.0, which is maximally secure, to 0.5, which is lightly patrolled, to 0.1, which is not patrolled at all, to negatively numbered systems which are filled with enemies and are insanely dangerous. These systems are loosely labeled "hisec", "lowsec", and "nullsec". | ||
CONCORD has very fast, very powerful space ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. | [[CONCORD]] has very fast, very powerful space ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. You also have a security standing with the various [[Standing_and_status|factional governments]], and with any corporation with which you have had contact. You can check these on your Character screen by clicking on the "Standings" section. | ||
As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases that is, if you are doing something illegal, it will take longer for the CONCORD ships to show up. If the security number is below 0.5, CONCORD will not bother you. | As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases that is, if you are doing something illegal, it will take longer for the CONCORD ships to show up. If the security number is below 0.5, CONCORD will not bother you. | ||
| Line 203: | Line 203: | ||
===Corporations are not Guilds.=== | ===Corporations are not Guilds.=== | ||
EVE Corporations have access to a tremendous range of resources. They can create offices at stations, and these give them access to "hangars", or places to store stuff. E-UNI, for example, has a hangar into which members can donate gear for other members to use. E-UNI will also replace your ship if it is destroyed in certain kinds of activities. The corporation will sell you ships and gear at a lower cost than the | EVE Corporations have access to a tremendous range of resources. They can create offices at stations, and these give them access to "hangars", or places to store stuff. E-UNI, for example, has a hangar into which members can donate gear for other members to use. E-UNI will also [[Ship_Replacement_Program|replace your ship]] if it is destroyed in certain kinds of activities. The corporation will sell you ships and gear at a lower cost than the market. And it will [[Skillbook_Program|fully reimburse you]] for the cost of the "books" that you need to start learning a new skill. | ||
Corporations can declare war on other corporations, thus removing the police restriction on fighting in high-security solar systems. They can organize various kinds of fleets, including mining fleets which make it easier and safer for members to mine large amounts of ore. | Corporations can declare war on other corporations, thus removing the police restriction on fighting in high-security solar systems. They can organize various kinds of fleets, including mining fleets which make it easier and safer for members to mine large amounts of ore. | ||
Because corporations have access to so many important resources, and because they can provide fleets to help protect their members, EVE is a very difficult game to play "solo". You may leave E-UNI at any time, but you | Because corporations have access to so many important resources, and because they can provide fleets to help protect their members, EVE is a very difficult game to play "solo". You may leave E-UNI at any time, but you will almost certainly be moving on to a new corporation. | ||
'''BOTTOM LINE:''' Take the time to learn about E-UNI's policies for reimbursing your expenses and ask about how to find the campus hangar that contains free items that any new member can use. As you gain experience, if you find E-UNI restrictive, don't feel bad about moving to another corporation | '''BOTTOM LINE:''' Take the time to learn about E-UNI's policies for reimbursing your expenses and ask about how to find the campus hangar that contains free items that any new member can use. As you gain experience, if you find E-UNI restrictive, don't feel bad about moving to another corporation. | ||
===Fleets are not Raid Groups.=== | ===Fleets are not Raid Groups.=== | ||