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== Skills == | == Skills == | ||
''For more details, see [[Planetary Interaction Skills]]'' | |||
None of the skills related to PI are required to try it out. However, you'll be limited to a single command center (and thus single planet) of the lowest quality until you train some initial | |||
''(Insert some newbie advice on which skills to go for first here)'' | |||
''(Move the following details to the separate page and structure them better)'' | |||
* Planetology - int/mem 3x - The understanding of planet evolution and the fundamentals of resource extraction. | * Planetology - int/mem 3x - The understanding of planet evolution and the fundamentals of resource extraction. | ||
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''For more details, see [[Planets]]'' | ''For more details, see [[Planets]]'' | ||
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials | Planets come in all sorts of shapes and sizes, and accordingly provides differing materials. Each planet provides five resources, but a few unique resources only exist on a single planet. The unique resources include ''fill in the blanks here'' | ||
At first you are limited to a single planet, so ideally you need to first figure out what you're interested in harvesting and/or producing, pick the planet most appropriate for that activity, and then look for an example with the right resources in abundance. ''general pointers for how abundant planets get in hisec goes here'' | |||
== Resources == | == Resources == | ||
''For more details, see [[Planetary Interaction Resources]]'' | |||
''Put simple lists of resources of differing levels here, then the details and numbers on the detail page'' | |||
* Raw Materials/uses | * Raw Materials/uses | ||
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== Industry == | == Industry == | ||
''For more details, see [[Planetary Industry]]'' | ''For more details, see [[Planetary Industry]]'' | ||
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== Colonies == | == Colonies == | ||
''For building details, see [[Planetary Buildings]]. For example colonies, see [[Colony Gallery]].'' | |||
''This section should describe at a high level which common colony types new players may be interested in. Building details and stats go to its sub page, and a gallery of colonies with screenshots go on a different sub page.'' | |||
* General concept | * General concept | ||
** Setting up Command Centers, building off them | ** Setting up Command Centers, building off them | ||
Command centers exist for the eight different planet types and come in six different qualities, ranging from basic to elite. The better the command center, the more stuff you can build. | |||
The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma. Anyone wishing to get in to this should train Charisma before launch. | |||
Due to the complexity of the combination process basic will be | Due to the complexity of the combination process a basic command center will be of very limited use. An improved command center is recommended as a minimum starting point. | ||
* Colony setups | * Colony setups | ||