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Planetary Interaction: Difference between revisions

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Cervator (talk | contribs)
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== Skills ==  
== Skills ==  
''For more details, see [[Planetary Interaction Skills]]''
None of the skills related to PI are required to try it out. However, you'll be limited to a single command center (and thus single planet) of the lowest quality until you train some initial
''(Insert some newbie advice on which skills to go for first here)''
''(Move the following details to the separate page and structure them better)''


* Planetology - int/mem 3x -  The understanding of planet evolution and the fundamentals of resource extraction.
* Planetology - int/mem 3x -  The understanding of planet evolution and the fundamentals of resource extraction.
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''For more details, see [[Planets]]''
''For more details, see [[Planets]]''


Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials. Each planet provides five resources, but a few unique resources only exist on a single planet. The unique resources include ''fill in the blanks here''


>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
At first you are limited to a single planet, so ideally you need to first figure out what you're interested in harvesting and/or producing, pick the planet most appropriate for that activity, and then look for an example with the right resources in abundance. ''general pointers for how abundant planets get in hisec goes here''




== Resources ==
== Resources ==
''For more details, see [[Planetary Interaction Resources]]''
''Put simple lists of resources of differing levels here, then the details and numbers on the detail page''


* Raw Materials/uses
* Raw Materials/uses
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== Industry ==
== Industry ==
''For more details, see [[Planetary Industry]]''
''For more details, see [[Planetary Industry]]''


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== Colonies ==
== Colonies ==
''For building details, see [[Planetary Buildings]]. For example colonies, see [[Colony Gallery]].''
''This section should describe at a high level which common colony types new players may be interested in. Building details and stats go to its sub page, and a gallery of colonies with screenshots go on a different sub page.''


* General concept
* General concept
** Setting up Command Centers, building off them
** Setting up Command Centers, building off them


Colony Types
Command centers exist for the eight different planet types and come in six different qualities, ranging from basic to elite. The better the command center, the more stuff you can build.
  There are eight planet types and six colony types for each terrain.  The commandcenters range from basic to elite.
 
  The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma.  Anyone wishing to get in to this should train Charisama before launch.  


Listing of Command Center attributes and requirements
The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma. Anyone wishing to get in to this should train Charisma before launch.
  Type          CPU    Power Grid Volume  Skill Level
  Basic        1007    5373          50m3  None
  Limited      6616    8322        100m3  One
  Standard    12022    11121        200m3  Two
  Improved    17530    13995        400m3  Three
  Advanced    23037    16868        800m3  Four
  Elite      28037    19368        1600m3  Five


Due to the complexity of the combination process basic will be verry limited use. An improved command center is reccomended as a minimum starting point.
Due to the complexity of the combination process a basic command center will be of very limited use. An improved command center is recommended as a minimum starting point.


* Colony setups
* Colony setups