More actions
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||Carbonized Lead || 60% || 5% || KIN/exp | ||Carbonized Lead || 60% || 5% || KIN/exp | ||
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Note that the range bonuses or penalties applied by these ammo types only apply to optimal range. If you're usinga autocannon, which have tiny optimal ranges anyway, your ammo's range modifier doesn't matter very much. It's more important if you're using autocannon. | |||
The two Tech 2 ammunition types for autocannon are Barrage and Hail. Barrage has a tracking penalty but a 50% falloff increase, and is popular with ships like the [http://wiki.eveonline.com/en/wiki/Vagabond Vagabond] which like to skirmish in falloff range. Hail has large penalties to optimal and falloff ranges, and to tracking, and it also slows the rate at which your capacitor recharges, but it deals very high damage. In practice the range and tracking speed drawbacks mean that Hail rarely offers more DPS. Barrage does roughly equal amounts of explosive and kinetic damage, while Hail does a lot of explosive damage and a little kinetic on the side. | The two Tech 2 ammunition types for autocannon are Barrage and Hail. Barrage has a tracking penalty but a 50% falloff increase, and is popular with ships like the [http://wiki.eveonline.com/en/wiki/Vagabond Vagabond] which like to skirmish in falloff range. Hail has large penalties to optimal and falloff ranges, and to tracking, and it also slows the rate at which your capacitor recharges, but it deals very high damage. In practice the range and tracking speed drawbacks mean that Hail rarely offers more DPS. Barrage does roughly equal amounts of explosive and kinetic damage, while Hail does a lot of explosive damage and a little kinetic on the side. | ||