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Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet. This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way. | Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet. This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way. | ||
*Barren Planet Strip Mining Colony | |||
[[File:Barrenext.jpg]] | |||
<br /> This is a highsec Barren Planet. There are 18 extractors. 5 extractors are for the 2 less abundant resources and 4 extractors are for the 2 more abundant resources. The extractors for a specific resources are separated from each other to reduce depletion of resources but they are group with 1 of each of the other resources to reduce the amount of links required. All extractors route resources directly to processors, which are located next to the command center. The placement of extractors and links were designed so that all resources could reach processors without exceeding waypoint maximums. The processed materials are sent to Command Center for storage until they can be removed from planet. When surveying extractors, they are submitted one clusters at a time to stagger cycles by 1 minute. This is done to reduce any possible overflow of processors. | |||