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Every missile has a <span style="color:#eeffcc">''Base Damage''</span> – which is listed as "explosive damage", "kinetic damage", or so on in the Attributes tab of the missile's Get Info window.[[File:SampleMissile.png|thumb|Heavy Missile Attributes|alt=Get Info window showing heavy missile attributes]] This amount may be augmented somewhat by certain skills and/or equipment, and when the term "Base Damage" is used here, it means the listed damage of the missile plus any augmented damage … in other words, the damage you expect the missile to do if it scores a direct hit. | Every missile has a <span style="color:#eeffcc">''Base Damage''</span> – which is listed as "explosive damage", "kinetic damage", or so on in the Attributes tab of the missile's Get Info window.[[File:SampleMissile.png|thumb|Heavy Missile Attributes|alt=Get Info window showing heavy missile attributes]] This amount may be augmented somewhat by certain skills and/or equipment, and when the term "Base Damage" is used here, it means the listed damage of the missile plus any augmented damage … in other words, the damage you expect the missile to do if it scores a direct hit. | ||
Much of the time, 100% of the Base Damage | Much of the time, an explosion applies 100% of the missile's Base Damage to the ship. Two situations, however, can reduce the damage: | ||
*If the ship is moving very fast with respect to the ''Explosion Velocity'', damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion. | *If the ship is moving very fast with respect to the ''Explosion Velocity'', damage may be reduced. Think of this as a fast ship being able to somewhat outrun the explosion. | ||