More actions
| Line 29: | Line 29: | ||
{{Example | Example 1: Here are the shield values for a Caldari Kestral Frigate: | {{Example | Example 1: Here are the shield values for a Caldari Kestral Frigate: | ||
[[File:QSG.png| | [[File:QSG.png|430px|alt=shield get info attributes for caldari kestral]] | ||
*Shield Capacity in Hitpoints: 500 | |||
Shield Capacity in Hitpoints: 500 | *Shield Recharge Time in Seconds: 625 (10.4 minutes) | ||
Shield Recharge Time in Seconds: 625 (10.4 minutes) | *Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}} | ||
Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}} | |||
{{Example | Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser: | {{Example | Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser: | ||
[[File:QSG_hurricane_shield.png| | [[File:QSG_hurricane_shield.png|430px|alt=shield get info attributes for minmatar hurricane]] | ||
*Shield Capacity in Hitpoints: 4250 | |||
Shield Capacity in Hitpoints: 4250 | *Shield Recharge Time in Seconds: 1400 (23.3 minutes) | ||
Shield Recharge Time in Seconds: 1400 (23.3 minutes) | *Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}} | ||
Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}} | |||
Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. | Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. The Hurricane starts out with almost three times as many hitpoints, thus each percentage absorbs considerably more damage than will the Kestrel. | ||
In each case the shield recharge time is an average of what might happen in practice. The actual shield recharge rate varies quite a bit in combat – this is discussed in the [[#Shield Recharge Rate|Shield Recharge Rate]] section, below. | In each case the shield recharge time is an average of what might happen in practice. The actual shield recharge rate varies quite a bit in combat – this is discussed in the [[#Shield Recharge Rate|Shield Recharge Rate]] section, below. | ||