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Shields: Difference between revisions

From EVE University Wiki
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[[File:QSG_kineticdeflection.png|thumb|alt=kinetic deflection I attributes]]
[[File:QSG_kineticdeflection.png|thumb|alt=kinetic deflection I attributes]]
*reduces the vulnerability of the shield to kinetic damage by 50%
*stacking penalties: yes
*


This module will reduce the Kinetic Damage Vulnerability of the shield by 50%.}}
*Bonus: reduces the vulnerability of the shield to kinetic damage by 50%
*Stacking Penalty: yes
*Signature Radius Penalty: no
*Capacitor Use: yes
*Applies to damage type(s): kinetic
}}


Since you need a different module for each type of damage, and since most ships do not have enough medium level power slots to handle more than a few modules, it is difficult to use these kinds of modules to protect against all types of damage. One solution is to load the kind of module you need for the expected encounter. Another is to use a "multi-type" module that protects against all damage types.
Since you need a different module for each type of damage, and since most ships do not have enough medium level power slots to handle more than a few modules, it is difficult to use these kinds of modules to protect against all types of damage. One solution is to load the kind of module you need for the expected encounter. Another is to use a "multi-type" module that protects against all damage types.
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[[File:QSG_adaptiveshield_module.png|thumb|alt=adaptive shield hardener attributes]]
[[File:QSG_adaptiveshield_module.png|thumb|alt=adaptive shield hardener attributes]]


This module reduces the Damage Vulnerability of all types of damage, but by considerably less than the specific shield hardener does. Nonetheless, these kinds of modules are very widely used.}}
*Bonus: reduces the vulnerability of the shield to all types of damage by 25%
*Stacking Penalty: yes
*Signature Radius Penalty: no
*Capacitor Use: yes
*Applies to damage type(s): EM, explosive, kinetic. thermal
}}
 
Since you need a different module for each type of damage, and since most ships do not have enough medium level power slots to handle more than a few modules, it is difficult to use these kinds of modules to protect against all types of damage. One solution is to load the kind of module you need for the expected encounter. Another is to use a "multi-type" module that protects against all damage types.
 
{{Example | [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners:Adaptive_Shield_Hardeners Adaptive Shield Hardener]
 
[[File:QSG_adaptiveshield_module.png|thumb|alt=adaptive shield hardener attributes]]
 
*Bonus: reduces the vulnerability of the shield to all types of damage by 25%
*Stacking Penalty: yes
*Signature Radius Penalty: no
*Capacitor Use: yes
*Applies to damage type(s): EM, explosive, kinetic. thermal
}}


==Using Shields==
==Using Shields==