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Shields: Difference between revisions

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===Damage Type Resistance===
===Damage Type Resistance===
As noted in the [[#Resistance and Vulnerability|Resistance and Vulnerability]] section, above, weapon strikes result in one or more of four types of damage: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. Various modules mitigate specific types of damage. These modules often have stacking penalties. and while those mstters pertain to ship fitting, and not are discussed in detail here, an [[#Technical Section: Shield Recharge Rate|illustrative example]] is included, below.
As noted in the [[#Resistance and Vulnerability|Resistance and Vulnerability]] section, above, weapon strikes result in one or more of four types of damage: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. Various modules mitigate specific types of damage. These modules often have stacking penalties. and while dealing with those is a matter of ship fitting, and not are discussed in detail here, an [[#Technical Section: Shield Recharge Rate|illustrative example]] is included, below.


[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardener] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifier] modules reduce the Damage Type Vulnerabilities of the shield.
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardener] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifier] modules reduce the Damage Type Vulnerabilities of the shield.
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[[File:QSG_damagecontrol_I.png|thumb|alt=damage control I attributes]]
[[File:QSG_damagecontrol_I.png|thumb|alt=damage control I attributes]]


*Bonus: reduces the vulnerability of the shield to all types of damage by 25%
*Bonus: reduces the vulnerability of the shield to all types of damage by 7.5%
*'''Stacking Penalty: no'''
*'''Stacking Penalty: no'''
*Signature Radius Penalty: no
*Signature Radius Penalty: no
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*Applies to damage type(s): EM, explosive, kinetic. thermal
*Applies to damage type(s): EM, explosive, kinetic. thermal
*Other bonuses: reduces damage to armor and hull
*Other bonuses: reduces damage to armor and hull
This module is unusual in that it alters shield damage vulnerability but has no stacking penalty. A ship may activate only one of these at any given time.
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