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Shields: Difference between revisions

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===Damage Type Resistance===
===Damage Type Resistance===
As noted in the [[#Resistance and Vulnerability|Resistance and Vulnerability]] section, above, weapon strikes result in one or more of four types of damage: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. Various modules mitigate specific types of damage. These modules often have stacking penalties. and while dealing with those is a matter of ship fitting, and not are discussed in detail here, an [[#Technical Section: Shield Recharge Rate|illustrative example]] is included, below.
As noted in the [[#Resistance and Vulnerability|Resistance and Vulnerability]] section, above, weapon strikes result in one or more of four types of damage: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. Various modules mitigate specific types of damage. These modules often have stacking penalties. and while dealing with those is a matter of ship fitting, and not are discussed in detail here, an [[#Technical_Section:_Fitting_Multiple_Modules_with_Stacking_Penalties|illustrative example]] is included, below.


[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardener] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifier] modules reduce the Damage Type Vulnerabilities of the shield.
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Hardeners Shield Hardener] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Resistance Amplifier] modules reduce the Damage Type Vulnerabilities of the shield.