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===Shield Recharge Rate===
===Shield Recharge Rate===
Aside from the ship's base shield regeneration rate, perhaps the most important factor in a passive fit is the capacity of the shield. As you know, the Shield Regeneration Rate [[Shields:_How_They_Work|increases by more than double]], based on Shield Capacity, as the shield takes damage. Since this change is a percentage, a ship that starts with a higher average regeneration rate will get a bigger boost in its optimum rate.
As you know, the Shield Regeneration Rate [[Shields:_How_They_Work|increases by more than double]], based on Shield Capacity, as the shield takes damage. Since this change is a percentage, a ship that starts with a higher average regeneration rate will get a bigger boost in its optimum rate.  


In addition, since the shield regeneration ''time'' is constant, a larger shield will regenerate faster. What this means in practice is modules that increase the shield capacity also increase its regeneration rate.
In addition, since the shield regeneration ''time'' is constant, a larger shield will regenerate faster. What this means in practice is that modules that increase the shield capacity also increase its regeneration rate.


{{Example | 
These are all Caldari ships. Most Caldari ships tend to use shield tanks.


{| class="wikitable sortable" style="margin: 1em auto 1em auto; " style="text-align: center"
For example, these are all Caldari ships. Most Caldari ships tend to use shield tanks.
! scope="col" width="100px" | Ship Type
 
! scope="col" width="100px" | Shield Capacity (hp)
{| class="wikitable sortable" style="text-align:center; text-size:90%"
! scope="col" width="100px" | Shield Regeneration Time (sec)
! scope="col" width="100px" style="background-color:#222222; text-align:left" | Ship Type
! scope="col" width="100px" | Average Regeneration Rate (C/T)
! scope="col" width="100px" style="background-color:#222222; | Shield Capacity (hp)
! scope="col" width="100px" style="background-color:#222222; | Shield Regeneration Time (sec)
! scope="col" width="100px" style="background-color:#222222; | Average Regeneration Rate (C/T)
|-  
|-  
|Frigate Kestrel|| 500 || 650 || 1.3  
|style="text-align:left"|Frigate Kestrel|| 500 || 650 || 1.3  
|-  
|-  
|Destroyer Corax || 950 || 625 || 1.5  
|style="text-align:left"|Destroyer Corax || 950 || 625 || 1.5  
|-  
|-  
|Cruiser Moa|| 2500 || 1250 || 2.0  
|style="text-align:left"|Cruiser Moa|| 2500 || 1250 || 2.0  
|-  
|-  
|Battlecruiser Drake || 5250 || 1400 || 3.75  
|style="text-align:left"|Battlecruiser Drake || 5250 || 1400 || 3.75  
|-  
|-  
|Battleship Raven|| 7000 || 2500 || 2.8  
|style="text-align:left"|Battleship Raven|| 7000 || 2500 || 2.8  
|}
|}


Without any modules, and assuming the pilots had the same skills, the Drake would rebuild its shield almost three times faster than the Kestrel. The Raven would rebuild about twice as fast as the Corax, but slower than the Drake. All other things being equal, the Drake, with its large shield capacity and very fast recharge time, would make the best candidate for a passive shield tank.}}
Without any modules, and assuming the pilots had the same skills, the Drake would rebuild its shield almost three times faster than the Kestrel. The Raven would rebuild about twice as fast as the Corax, but slower than the Drake. All other things being equal, the Drake, with its large shield capacity and very fast recharge time, would make the best candidate for a passive shield tank.


These are cruisers and battlecruisers provide a sample comparison of ships by faction.
These are cruisers and battlecruisers provide a sample comparison of ships by faction.