More actions
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{{Example | | {{Example | | ||
Consider the [[Hurricane]], a Minmatar Battlecruiser. | Consider the [[Hurricane]], a Minmatar Battlecruiser. | ||
[[File:QSG_hurricane_shield.png|thumb|right|upright=2.0|alt=Minmatar Hurricane shield attributes]] | |||
[[File:QSG_hurricane_shield.png| | *Base shield capacity: 4250 hp | ||
*Base shield capacity: | *Base recharge time: 1400 sec | ||
*Base recharge time: | *Average regeneration rate = 4250 / 1400 = 3.0 hp/s | ||
*Average regeneration rate = | *Base peak regen rate = 2.5 x 3.1 = 7.6 hp/s | ||
*Base peak regen rate = 2.5 x 3.1 = | |||
*Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage. | *Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage. | ||
Why put a passive tank on a Hurricane? As an L3 Security Mission runner, it has: | Why put a passive tank on a Hurricane? As an L3 Security Mission runner, it has: | ||
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The first module reduces the Recharge Time by 24%, from 1400 sec to 1400 - 336 = 1064 sec | The first module reduces the Recharge Time by 24%, from 1400 sec to 1400 - 336 = 1064 sec | ||
This gives a new Average Recharge Rate of | This gives a new Average Recharge Rate of 4250/1064 = 4.0 hp/sec | ||
And a new Peak Recharge Rate of 2.5 x 4. | And a new Peak Recharge Rate of 2.5 x 4.0 = 10.0 hp/s | ||
Repeating the calculation: | Repeating the calculation: | ||
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|Recharge Time|| 1064.0 || 808.6 || 614.3 || 466.9 || 354.9 || 269.7 | |Recharge Time|| 1064.0 || 808.6 || 614.3 || 466.9 || 354.9 || 269.7 | ||
|- | |- | ||
|Peak Regeneration Rate <small>(rounded)</small>|| 10. | |Peak Regeneration Rate <small>(rounded)</small>|| 10.0 || 13.1 || 17.3 || 22.8 || 30.0 || 39.3 | ||
|} | |} | ||