| Line 193: | Line 193: | ||
| ''Missile'' || never misses || you can be dead before they get there | | ''Missile'' || never misses || you can be dead before they get there | ||
|} | |} | ||
There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition. | There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition. | ||
| Line 209: | Line 208: | ||
| ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range | | ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range | ||
|} | |} | ||
In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]]. | In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]]. | ||
As you can see, EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general: | As you can see, EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general: | ||