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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
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| ''Missile'' || never misses || you can be dead before they get there
| ''Missile'' || never misses || you can be dead before they get there
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There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition.
There are three types of each ranged turret: projectile, hybrid and energy beam. Each of these uses a different type of ammunition.
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| ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range
| ''Energy Beam'' || draws from the ship's capacitor || best range || less accurate at short range
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In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]].
In addition, weapons can do one or more of four types of damage: kinectic, thermal, explosive and/or electromagnetic pulse (EM). For more details, read the article on [[Damage_info|Damage Types]].


As you can see, EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general:  
As you can see, EVE balances out the characteristics of the weapons to make each of them have benefits and penalties. In general: