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== Scenarios == | == Scenarios == | ||
=== Gate Camps === | === Gate Camps === | ||
Null Sec gate camps often include Interdictors ([[Eris]], [[Flycatcher]], [[Heretic]], [[Sabre]]) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble. | Null Sec gate camps often include Interdictors ([[Eris]], [[Flycatcher]], [[Heretic]], [[Sabre]]) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble as the Interdiction Bubbles stay were they are launched. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. | ||
In a gate camp, the target ship can easily be 20km away from any other ship. | In a gate camp, the target ship can easily be 20km away from any other ship. Until the target ship breaks its gate cloak, no one knows where the target is, and no one is able to web it until they can lock it and get in range. Web modules work over a very limited range, usually less than 10km without boosts. This does not allow much time to lock the ship, burn to it and apply webs to slow it down before it can burn out of the bubble. | ||
Drones, however, have a working range from 20km with minimal skills to 60km with maximum skills. While the pilot still has to lock the target and the drones still have to fly to it, this time can often be shorter than the time required to burn out to the target. | Drones, however, have a working range from 20km with minimal skills to 60km with maximum skills. While the pilot still has to lock the target and the drones still have to fly to it, this time can often be shorter than the time required to burn out to the target. | ||