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→Manufacturing: cleaqn up and move |
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Nonetheless, manufacturing and selling items can provide interest and ISK profit for the careful and canny player. The player must be aware, however, that there are plenty of items which actually destroy value -- that is, there are a great number of T1 items, modules especially, that are worth '''less''' than the cost of manufacture. There are many more items which can be sold at a profit, but only in a limited volume in certain markets. Manufacture in these cases may simply be an alternative to hauling stuff between markets. | Nonetheless, manufacturing and selling items can provide interest and ISK profit for the careful and canny player. The player must be aware, however, that there are plenty of items which actually destroy value -- that is, there are a great number of T1 items, modules especially, that are worth '''less''' than the cost of manufacture. There are many more items which can be sold at a profit, but only in a limited volume in certain markets. Manufacture in these cases may simply be an alternative to hauling stuff between markets. | ||
==Skills== | |||
The following skills are useful or required for T1 production. Most or all of these will be needed for T2/T3 production as well. | |||
=== Advanced Mass Production === | |||
* Attribute: Mem/Int (8x) | |||
* Prerequisites: Mass Production V, Industry III | |||
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level. | |||
=== Industry === | |||
Allows basic operation of factories. 4% reduction in manufacturing time per skill level. | |||
* Attribute: Mem/Int (1x) | |||
* Prerequisites: none | |||
=== Mass Production === | |||
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. | |||
* Attribute: Mem/Int (2x) | |||
* Prerequisites: Industry III | |||
=== Production Efficiency === | |||
Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production.* Attribute: Mem/Int (3x) | |||
* Prerequisites: Industry III | |||
=== Supply Chain Management === | |||
Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. | |||
* Attribute: Mem/Int (3x) | |||
* Prerequisites: Mass Production IV, Industry III | |||