More actions
No edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
[[Category:Doctrines]] | [[Category:Doctrines]] | ||
A '''Fleet Doctrine''' is a a set of one or more type of ships with preset fits that are designed to compliment each other increasing the overall effectiveness of the whole fleet and its probability of winning engagements or otherwise achieving the objectives of the doctrine. The purpose of the doctrine influences the fleet composition such that each fit is designed to fulfill a specific role while | A '''Fleet Doctrine''' is a a set of one or more type of ships with preset fits that are designed to compliment each other increasing the overall effectiveness of the whole fleet and its probability of winning engagements or otherwise achieving the objectives of the doctrine. The purpose of the doctrine influences the fleet composition such that each fit is designed to fulfill a specific role while ensuring a uniformity of the engagement profile<ref>[https://www.themittani.com/features/introduction-doctrinal-design An Introduction to Doctrinal Design]</ref>. Fleet Doctrines that have been tested and proven successful in various battles or trials are adopted as official doctrines for corporations to be used in specific situations. The choice of the doctrine is typically the Fleet Commander's call, while the choice of the ship within the doctrine is typically the fleet members'. | ||
==Benefits== | ==Benefits== | ||
| Line 6: | Line 6: | ||
==Fits== | ==Fits== | ||
To accomplish the desired uniformity all fleet members should fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many doctrines introduce a '''Standard''' fit and a '''NewBro Friendly''' variant to | To accomplish the desired uniformity all fleet members should fly their selected ships with the exact fits that are established in the doctrine. However, the natural variation in trained skills between different players can be an obstacle. To overcome this, many doctrines introduce a '''Standard''' fit and a '''NewBro Friendly''' variant to accommodate new players with lower levels of trained skills. These two extremes are used to show the progression a ship fit will take as a character progresses in skills and is able to fit better modules for that specific role. It is perfectly allowable, and in fact encouraged, to fit ships that are in between these two sample fits, and are more in line with a character's specific skills and wallet balance. Fleet members are thus encouraged to experiment with meta variants of the fit modules, however significant variations and module swapping are discouraged without the consent of the Fleet Commander. | ||
==Roles== | ==Roles== | ||