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User:Professor Academiac/Magic Merlins: Difference between revisions

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===Logistics===
===Logistics===
For support, [[Burst|Bursts]] are ideal logi ships given their maneuverability. They are also relatively easy to train into. They are bonused at 10% for Remote Shield Booster amount and reduced capacitor consumption per level trained of the [[Skills:Spaceship_Command#Minmatar_Frigate|Minmatar Frigate]] skill. The fit is supplemented with a DPS drone as an extra support and allow the logi pilots to be included in kills on the killboard. The caveat is that logi pilots should always remember that their '''primary objective''' is to keep their fleet members alive and not to apply damage, thus they should be really careful not to be distracted with the damage drone that they become inattentive of Repair Broadcasts and cause the loss of friendly ships as a result. Applying damage and repairs additionally requires logi pilots to lock both friendly and enemy ships simultaneously, thus pilots should take extra care to make sure that they do not repair enemy ships or apply damage to friendlies. The FC can decide during engagements between keeping the logi with the main fleet or having them within their 28 Km repair range depending on the context of the engagement. When fighting a kitey enemy composition, keeping the logi with the main fleet on top the enemy is a better tactic. The opposite is true for brawly enemy fleet compositions, in which case the logi are safer at range. When at range, logi need their own separate [[Fleet_Doctrines#Secondary_Roles|Anchor]] to tactically navigate them and ensure they are always within repair range of the fleet, keeping in mind that that the DD is much faster the logi because of the different [[Propulsion#Afterburner|Propulsion Modules]].
For support, {{Ship|Burst|tooltip}} are ideal logi ships given their maneuverability. They are also relatively easy to train into. They are bonused at 10% for Remote Shield Booster amount and reduced capacitor consumption per level trained of the [[Skills:Spaceship_Command#Minmatar_Frigate|Minmatar Frigate]] skill. The fit is supplemented with a DPS drone as an extra support and allow the logi pilots to be included in kills on the killboard. The caveat is that logi pilots should always remember that their '''primary objective''' is to keep their fleet members alive and not to apply damage, thus they should be really careful not to be distracted with the damage drone that they become inattentive of Repair Broadcasts and cause the loss of friendly ships as a result. Applying damage and repairs additionally requires logi pilots to lock both friendly and enemy ships simultaneously, thus pilots should take extra care to make sure that they do not repair enemy ships or apply damage to friendlies. The FC can decide during engagements between keeping the logi with the main fleet or having them within their 28 Km repair range depending on the context of the engagement. When fighting a kitey enemy composition, keeping the logi with the main fleet on top the enemy is a better tactic. The opposite is true for brawly enemy fleet compositions, in which case the logi are safer at range. When at range, logi need their own separate [[Fleet_Doctrines#Secondary_Roles|Anchor]] to tactically navigate them and ensure they are always within repair range of the fleet, keeping in mind that that the DD is much faster the logi because of the different [[Propulsion#Afterburner|Propulsion Modules]].
{{ShipFitting
{{ShipFitting
| ship=Burst
| ship=Burst