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→Deep Space Transport (DST, T2 Industrial): hangar not hanger |
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Primary use: Very bulky, expensive cargo through highsec or scouted lowsec. | Primary use: Very bulky, expensive cargo through highsec or scouted lowsec. | ||
Unlike blockade runners, deep space transports (DST) have a larger capacity than their Tech 1 equivalents. They also have a fleet | Unlike blockade runners, deep space transports (DST) have a larger capacity than their Tech 1 equivalents. They also have a fleet hangar that holds (base) 50,000m^3. They have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial [[Buffer|buffer]] tanks. Finally, they get a unique role bonus of 100% to overheating benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | ||
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | ||