Difference between revisions of "Typhoon Fleet Issue"
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==Summary== | ==Summary== | ||
− | This the most flexible armor tanking battleship. It has rate of fire bonus for | + | This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones. |
− | If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus. | + | If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus. |
− | This ship could also mount a good projectile firepower if | + | This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed. |
==Skills== | ==Skills== |
Revision as of 19:33, 1 September 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.
If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.
This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II
100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Sensor Booster II
Cap Recharger II
Cap Recharger II
Core C-Type Large Armor Repairer
Armor Explosive Hardener II
Armor Kinetic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Garde I x5
Hammerhead I x5
Hobgoblin I x5
Nova Fury Cruise Missile x1
- Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1024 effective DPS with Fury missiles and T1 Gardes with max skills
- Suffers from long missile travel times and reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses
- Reps 322 EHP/s (162 EHP/s indefinitely) with an omni tank
- Targets out to 105 km without script. For rats further away, load a targeting range script and faction missiles
- Switch ammo, drones and hardeners according to mission rats
- Damage control can be switched out for a third BCS
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II
100MN Afterburner II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gistum C-Type Medium Shield Booster
Co-Processor I
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Garde I x5
Hammerhead I x5
Hobgoblin I x5
Nova Fury Cruise Missile x1
- Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1119 effective DPS with Fury missiles and T1 Gardes with max skills
- Suffers from long missile travel times and severely reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses or a target painter
- Cap stable repping at 183 EHP/s with an omni tank
- Co-processor can be switched out for a nanofiber structure if using +3% implants and a Caldari Navy BCS
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.