More actions
m →Dronebunny: Added Scorch's favourite one-gun-ungrouped method and high-lighted the tags a bit. |
m →Hacker/Scout: Moved the order a bit, to make it "flow" better, and high-lighted the tags. |
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*** Wrecks but no ships - If the beacon is still there the site isn't finished, so go ahead and take it. | *** Wrecks but no ships - If the beacon is still there the site isn't finished, so go ahead and take it. | ||
*** Ships but no wrecks - They just started, ask the fleet commander about competing, otherwise move on. | *** Ships but no wrecks - They just started, ask the fleet commander about competing, otherwise move on. | ||
* Once you've scanned a site, either sit on it if it's available or go find a new one if it's taken | * Once you've scanned a site, either sit on it if it's available or go find a new one if it's taken (or gets taken). | ||
** Should someone show up and take the site before your fleet arrives, or if it's taken already, simply tag the beacon with an {{co|coral|"X"}} and go find another site. | |||
** Should someone show up and take the site before your fleet arrives, or if it's taken already, simply tag the beacon with an | ** When your fleet arrives and starts the site, tag the beacon with a {{co|coral|"Z"}} to distinguish it from sites taken by another fleet, then either hack the site before finding a new one or scurry off right away if no hacking is necessary. | ||
** Tagging serves as a way | ** Tagging serves as a way for you to identifying taken sites, making life much easier for you as a scout. | ||
** You can also use the tags to optimize the way you pick new sites. You can pick sites closer to where the fleet is, to minimize the warp time between sites. You can also help avoid competitions by staying as far away as possible from competing fleets, picking sites they are less likely to take. | *** There's no point tagging a site as available, as that can change over time. | ||
*** What tags you use has little consequence, but since we sometimes use letters to tag sniper targets (starting with A) it's best to use tags in reverse alphabetical order, like {{co|coral|"X"}}, {{co|coral|"Y"}} or {{co|coral|"Z"}}. Also remember to tag while you're sitting on the beacons, as you cannot tag something at a distance. | |||
** You can also use the tags to optimize the way you pick new sites. | |||
*** You can pick sites closer to where the fleet is, to minimize the warp time between sites. You can also help avoid competitions by staying as far away as possible from competing fleets, picking sites they are less likely to take. | |||
* If you run across another fleet, report the fleet composition to the fleet commander. That way he knows what he's up against and can make better decisions on what sites to prioritize, whether to actively seek out competitions, among other things. | * If you run across another fleet, report the fleet composition to the fleet commander. That way he knows what he's up against and can make better decisions on what sites to prioritize, whether to actively seek out competitions, among other things. | ||
''Hacking gameplay:'' | ''Hacking gameplay:'' | ||