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Roles in Incursions: Difference between revisions

From EVE University Wiki
m Assigned to assisted drones.
Basic roles for Vanguards: Rewording, skill links etc.
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{{Incursions links}}
{{Incursions links}}
= Basic roles for Vanguards =
{{eunic}}
Below are the basic roles for Vanguard incursions, damage dealers and logistics, what their functions are and what you can do to improve them. The finer details on more specific roles are covered in the next section. These roles and definitions are based on how we run incursions within the EVE University Incursion Community and may not reflect that of public communities.
= Main roles for Incursions =
Below are the main roles for incursions, damage dealers and logistics, what their functions are and what you can do to improve them. The finer details on more specific roles are covered in the next section.


The suggested skills are listed in order of importance, from the skills having the most impact on your efficiency on top, to those that help but are less critical at the bottom. See [[Preparing for Incursions#Minimum skills|minimum skills]] for more information about what skills you're expected to train.
The suggested skills are listed in order of importance, from the skills having the most impact on your efficiency on top, to those that help but are less critical at the bottom. See [[Preparing for Incursions#Minimum skills|minimum skills]] for more information about what skills you're expected to train.
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* Ship or subsystem skills (most ships have combat-related bonuses tied to the hull bonus).
* Ship or subsystem skills (most ships have combat-related bonuses tied to the hull bonus).
* Gunnery support skills (increase your overall efficiency through increased tracking, range and damage).
* Gunnery support skills (increase your overall efficiency through increased tracking, range and damage).
* Target Management and Advanced Target Management (to be able to lock up more targets).
* {{sk|Target Management}} and {{sk|Advanced Target Management}} (to be able to lock up more targets).
* Drone skills for tech two drones (increase drone damage) and maintenance bots (as backup).
* Drone skills for tech two drones (increase drone damage) and maintenance bots (as backup).
* Biology and Cybernetics to be able to use drugs and implants to improve performance.
* {{sk|Cybernetics}} to be able to use implants to improve performance.
* ''Optional:'' In some extreme cases {{sk|Biology}} is trained to be able to use drugs.
* See [[Preparing_for_Incursions#Honing_your_skills|honing your skills]] for more information.
* See [[Preparing_for_Incursions#Honing_your_skills|honing your skills]] for more information.
''Ships & modules:''
''Ships & modules:''
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<p>'''<font size=2>Ways to improve</font>'''</p>
<p>'''<font size=2>Ways to improve</font>'''</p>
''Skills:''
''Skills:''
* Logistics V (to be able to fit 5/1 instead of 4/2, use more utility midslots etc).
* {{sk|Logistics|V}} (to be able to fit 5/1 instead of 4/2, use more utility midslots etc).
* Support skills (like Shield Emission Systems, Remote Armor Repair Systems, cap skills).
* Support skills like {{sk|Shield Emission Systems}}, {{sk|Remote Armor Repair Systems}}, cap skills).
* Utility skills (Capacitor Emission Systems if you use capacitor transmitters, Sensor Linking if you use remote tracking computers).
* Utility skills like {{sk|Capacitor Emission Systems}} if you use capacitor transmitters, {{sk|Sensor Linking}} if you use remote tracking computers.
* Droneskills (to be able to use light and medium tech two maintenance bots).
* Droneskills (to be able to use light and medium tech two maintenance bots).
''Modules:''
''Modules:''