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Incursions: Difference between revisions

From EVE University Wiki
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| valign="top" | [[image:icon_incursion_effect_cyno.png]]
| valign="top" | [[image:icon_incursion_effect_cyno.png]]
| valign="top" | <p>'''{{co|orange|System-wide cynosural field jammers are in effect.}}'''</p>
| valign="top" style="padding-bottom:8px;" | '''{{co|coral|System-wide cynosural field jammers are in effect.}}'''<br>Cynosural field jamming has very little effect in high security space, but can be quite damaging for a nullsec alliance if one of their logistics hubs is locked down. This penalty is absolute and always in effect even at zero influence, but does not stop you from lighting a covert cynosural field.
<p>Cynosural field jamming has very little effect in high security space, but can be quite damaging for a nullsec alliance if one of their logistics hubs is locked down. This penalty is absolute and always in effect even at zero influence, but does not stop you from lighting a covert cynosural field.</p>
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| valign="top" | [[image:icon_incursion_effect_bounties.png]]
| valign="top" | [[image:icon_incursion_effect_bounties.png]]
| valign="top" | <p>'''{{co|orange|Financial systems compromised. 50% reduction in CONCORD bounties.}}'''</p>
| valign="top" style="padding-bottom:8px;" | '''{{co|coral|Financial systems compromised. 50% reduction in CONCORD bounties.}}'''<br>The 50% reduction in CONCORD bounties are always in full effect and doesn't scale with the influence.
<p>The 50% reduction in CONCORD bounties are always in full effect and doesn't scale with the influence.</p>
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| valign="top" | [[image:icon_incursion_effect_resists.png]]
| valign="top" | [[image:icon_incursion_effect_resists.png]]
| valign="top" | <p>'''{{co|orange|Vessel integrity compromised. Shield and armor resistances reduced.}}'''</p>
| valign="top" style="padding-bottom:8px;" | '''{{co|coral|Vessel integrity compromised. Shield and armor resistances reduced.}}'''<br>At full influence, a Vanguard system suffers a 10% penalty to resists. In Assaults the penalty is 25% and in Headquarter systems the penalty is as much as 50% penalty to your resists. Due to the way resists work, it practically means that a ship with resist of 73% drops to 70% in Vanguard, 66% in Assaults and as low as 59% in Headquarter sites.
<p>At full influence, a Vanguard system suffers a 10% penalty to resists. In Assaults the penalty is 25% and in Headquarter systems the penalty is as much as 50% penalty to your resists. Due to the way resists work, it practically means that a ship with resist of 73% drops to 70% in Vanguard, 66% in Assaults and as low as 59% in Headquarter sites.</p>
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| valign="top" | [[image:icon_incursion_effect_damage.png]]
| valign="top" | [[image:icon_incursion_effect_damage.png]]
| valign="top" | <p>'''{{co|orange|Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced.}}'''</p>
| valign="top" style="padding-bottom:8px;" | '''{{co|coral|Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced.}}'''<br>At full influence, you do 10% less damage in Vanguards, 25% less damage in Assaults and as much as 50% less damage in Headquarter sites.
<p>At full influence, you do 10% less damage in Vanguards, 25% less damage in Assaults and as much as 50% less damage in Headquarter sites.</p>
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