Difference between revisions of "Planetary Interaction"
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''(Insert some newbie advice on which skills to go for first here)'' | ''(Insert some newbie advice on which skills to go for first here)'' | ||
− | * Planetology - ''? Effect ?'' | + | * [[Skills:Science#Planetology|Planetology]] - ''? Effect ?'' |
− | * Advanced Planetology - ''? Effect ?'' | + | * [[Skills:Science#Advanced Planetology|Advanced Planetology]] - ''? Effect ?'' |
− | * Interplanetary Consolidation - Increases the number of planets you can install command | + | * [[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] - Increases the number of planets you can install command |
− | * Command Center Upgrades - Allows you to use better quality command centers | + | * [[Skills:Planet Management#Command Center Upgrades|Command Center Upgrades]] - Allows you to use better quality command centers |
− | * Remote Sensing - Increases the range across which you can scan planets | + | * [[Skills:Science#Remote Sensing|Remote Sensing]] - Increases the range across which you can scan planets |
== Planets == | == Planets == |
Revision as of 03:20, 3 May 2010
Overview
- What can you do with PI
- What Can't you do with PI
- You cannot attack another player's on-planet assets.
- What do you get out of investing time in PI
Skills
For more details, see Planetary Skills
None of the skills related to PI are required to try it out. However, you'll be limited to a single command center (and thus single planet) of the lowest quality until you do some initial training.
(Insert some newbie advice on which skills to go for first here)
- Planetology - ? Effect ?
- Advanced Planetology - ? Effect ?
- Interplanetary Consolidation - Increases the number of planets you can install command
- Command Center Upgrades - Allows you to use better quality command centers
- Remote Sensing - Increases the range across which you can scan planets
Planets
For more details, see Planets
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials. Each planet provides five resources, but a few unique resources only exist on a single planet. The unique resources include fill in the blanks here
At first you are limited to a single planet, so ideally you need to first figure out what you're interested in harvesting and/or producing, pick the planet most appropriate for that activity, and then look for an example with the right resources in abundance. general pointers for how abundant planets get in hisec goes here
Resources
For more details, see Planetary Resources
Put simple lists of resources of differing levels here, then the details and numbers on the detail page
- Raw Materials/uses
- T1 Goods/uses
- T2 Goods/uses
- T3 Goods/uses
Needs tables and correlation to the Planets info.
Industry
For more details, see Planetary Industry
- What aspects of the economy are effected by PI
- NPC Seeded Goods/Production materials
- POS fuel, ect
- What ways are there to make money?
- Strip mining/Extractors only
- Low Level Production
- High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
Colonies
For building details, see Planetary Buildings. For example colonies, see Colony Gallery.
This section should describe at a high level which common colony types new players may be interested in. Building details and stats go to its sub page, and a gallery of colonies with screenshots go on a different sub page.
- General concept
- Setting up Command Centers, building off them
Command centers exist for the eight different planet types and come in six different qualities, ranging from basic to elite. The better the command center, the more stuff you can build.
The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma. Anyone wishing to get in to this should train Charisma before launch.
Due to the complexity of the combination process a basic command center will be of very limited use. An improved command center is recommended as a minimum starting point.
- Colony setups
- Efficiently placing your building to maximize CPU/powergrid use and profit
- Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
- Storage (Surface, orbital cargo links, classic station hangars, ect)
- Managing multiple colonies
- Up to 6 colonies
- Resource gathering colonies/production colonies
- Hauling between colonies
Getting Stuff On and Off Planets
You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market.
These operations must be done in the system, and this exposes you to risk. Many of these operations are done near the "(Planet Name)'s Cargo Link", which you will have to add to your overview. The Cargo Link is like any other container, in that you must be within 2500m to transfer things into and out of it. However (needs verification) it is like your personal hanger in that things placed in it can only be seen by you.
The Customs Office window is accessed either by right clicking on the Cargo Link, and choosing Access Customs Office, or from the rocket icon on a Launch Pad.
Importing: To import items to the planet, you must have a Launchpad (found Under Space Port in your list of buildings.) Having built this, the operation is to place the items in the Cargo Link in orbit. Next, right click on the Cargo Link and Access Customs Office. You can then move (or shift-drag to break up stacks) from the Planetary Customs Office pane on the left, to the To Be Transferred Pane in the middle. When you have everything setup to your desire, click on "Import To Planet". The items will arrive in your Launch Pad, and can then be transported elsewhere through Expedited Transfer or Routing. There is a cost of (quantify whether this is based on weight, volume, count or value. To transfer 400 Reactive Metals it cost 2000 ISK). (5 isk Import Tax per item)
(insert picture)
For Export, you have two options: Launch or Export. Export is performed in the same way as Import, by Accessing the Customs Office, and clicking on the Export radio button in the upper right corner. This swaps the positions of the Customs Office and Launchpad such that the Launchpad(s) is/are over on the left. Add items to the shipment, or drag them to the centre "To Be Transferred" pane. When everything is to your satisfaction, click on Export From Planet. There is a cost of ( weight/volume/value/count? 4000 ISK to transfer 400 Reactive Metals). (10 isk Export Tax per item)
(insert picture)
Alternatively, you can launch your products into orbit. This is performed from the Command Center's storage, and so each launch is limited to 500 m3. Click on the rocket icon in the Command Center (insert picture), which brings up the launch drop-panel(?), where you can pick whole stacks to go into the rocket by selecting it and then clicking on the Add button. Once you are satisfied, you can click on launch. It will then launch a package into orbit for you to pickup within the next 5 days. You can find your package and warp to it in your Journal, under the Planetary Launches tab. There is a cost of ( weight/volume/count? 6000 ISK for 400 Reactive Metals). (15 isk Export Tax per item)
(insert video clip? or series of pictures)
Profit!
- Cultivating your colony
- Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
- Launching your goods for sale on the market
- Restructuring a colony to meet current needs
- Not forgetting it's there
To Help rember where you havesters are located place a can inside a station and label it with the planet and resource your working on. It will be easily visible from your assests page you can use teh search function to list all cans to sort if from your other stuff if you have especially crowded hangers.
- General guide to goods prices (post launch)
FAQ
- Q: Can I colonize planets in wormholes?
- A: Yes you can.
- Q: Can I attack another player's colony?
- A: No you cannot.
- Q: Can you deploy, manage or collect resources while cloaked?
- A: No. You can open the the cargo link while cloaked, but can not transfer. You can open the Customs Office from anywhere in the system, and setup the whole transfer while cloaked, but can not complete the transaction while cloaked. When considering this note also the danger that if your opponent found your colony on a particular planet, then sees you enter the system, they know which cargo link to sit on. (Just a note on the tricky operation of staying between 2050m and 2450m of the cargo link. In two tries, I was successful once, and the second time something decloaked me as I was creaping up to it, and it was not another player. It might be the sticky-out things problem that cloakies have with stations. Your opponent can guarantee it by orbiting at 2000m.)
- Q: Can you deploy, manage or collect resources from a freighter?
- A:
Unsorted
- Tips
Planets may be managed from anywhere in range (depending on skills). Even while in warp. Planets can be managed from insided a station using the science and industry tool and clicking on the Planets tab.
To open the planet over view from anywhere Press f11 and in the side pannel you can use the bottem window to select planet view by right clicking the menue box in the left corner. By switching solarsytems or regions in the above boxes you can scan planets in regions as far as your abilities allow. In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. You cannot deploy command centers while docked how ever you do not need to be at the planet however you must be in system.
http://www.eve-icsc.com/jumptools/jumpplanner.php use this link you calculate LY range to see what systems will be in range of your abilities it will help with planning.
- Struggles they may come up against, ect.
Related Links
- Eveonline forum thread on PI http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308696&page=4#102
- Planetary Interaction Taskforce - Central team organizing page
- Planets - Details on planets
- Planetary Industry - Details on PI production
- Colony - Details on colonies