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Set empty links on every non-ship image. |
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px|link=]] | ||
| style="padding:0px;" | [[image:Maelstrom.jpg|64px|link=Maelstrom]] | | style="padding:0px;" | [[image:Maelstrom.jpg|64px|link=Maelstrom]] | ||
| The '''Maelstrom''' can easily lead into the '''Machariel''', retaining the projectile skills and Minmatar skills, but requires Gallente battleship. Minmatar in general also offers the '''Loki''' and '''Sleipnir''' as well as the '''Scimitar''' for logistics. | | The '''Maelstrom''' can easily lead into the '''Machariel''', retaining the projectile skills and Minmatar skills, but requires Gallente battleship. Minmatar in general also offers the '''Loki''' and '''Sleipnir''' as well as the '''Scimitar''' for logistics. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px|link=]] | ||
| nowrap style="padding:0px;" | [[image:Rokh.jpg|64px|link=Rokh]] | | nowrap style="padding:0px;" | [[image:Rokh.jpg|64px|link=Rokh]] | ||
| The '''Rokh''' can train into a '''Vindicator''', retaining the hybrid skills, but forced to train both Gallente and Minmatar battleships. It can also train into the '''Nightmare''', retaining the Caldari battleship skills, but forced to crosstrain into lasers. Caldari also offers the '''Basilisk''' for logistics. | | The '''Rokh''' can train into a '''Vindicator''', retaining the hybrid skills, but forced to train both Gallente and Minmatar battleships. It can also train into the '''Nightmare''', retaining the Caldari battleship skills, but forced to crosstrain into lasers. Caldari also offers the '''Basilisk''' for logistics. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px|link=]] | ||
| nowrap style="padding:0px;" | [[image:Hyperion.jpg|64px|link=Hyperion]] | | nowrap style="padding:0px;" | [[image:Hyperion.jpg|64px|link=Hyperion]] | ||
| The '''Hyperion''' can easily lead into the '''Vindicator''', retaining the hybrid skills and Gallente skills, but it would require you to also train Minmatar battleship. | | The '''Hyperion''' can easily lead into the '''Vindicator''', retaining the hybrid skills and Gallente skills, but it would require you to also train Minmatar battleship. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px|link=]][[image:logo_core_complexion_inc.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px]]</div>[[image:Scimitar.jpg|64px|link=Scimitar]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Scimitar.jpg|64px|link=Scimitar]] | ||
| The '''Scimitar''' is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can therefore be fully operational on its own. The bonus to tracking links makes it an enormous asset on the field, on top of the repairs it supplies. | | The '''Scimitar''' is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can therefore be fully operational on its own. The bonus to tracking links makes it an enormous asset on the field, on top of the repairs it supplies. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px|link=]][[image:logo_lai_dai.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px]]</div>[[image:Basilisk.jpg|64px|link=Basilisk]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Basilisk.jpg|64px|link=Basilisk]] | ||
| The '''Basilisk''' is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | | The '''Basilisk''' is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | ||
|} | |} | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_republic_fleet.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px|link=]][[image:logo_republic_fleet.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Tempest_Fleet_Issue.jpg|64px|link=Tempest Fleet Issue]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Tempest_Fleet_Issue.jpg|64px|link=Tempest Fleet Issue]] | ||
| The '''Tempest Fleet Issue''' might not seem good at first glance compared to the '''Maelstrom''', but despite slightly lower paper dps, it has better range projection and tracking as well as utility highslots. | | The '''Tempest Fleet Issue''' might not seem good at first glance compared to the '''Maelstrom''', but despite slightly lower paper dps, it has better range projection and tracking as well as utility highslots. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px|link=]][[image:logo_imperial_navy.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Apocalypse Navy Issue.jpg|64px|link=Apocalypse Navy Issue]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Apocalypse Navy Issue.jpg|64px|link=Apocalypse Navy Issue]] | ||
| The '''Apocalypse Navy Issue''' with serious capacitor issues is a poor substitute for the '''Nightmare''', but one of the few ships Amarr-pilots can use for shield incursions. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | | The '''Apocalypse Navy Issue''' with serious capacitor issues is a poor substitute for the '''Nightmare''', but one of the few ships Amarr-pilots can use for shield incursions. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px|link=]][[image:logo_imperial_navy.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Armageddon Navy Issue.jpg|64px|link=Armageddon Navy Issue]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Armageddon Navy Issue.jpg|64px|link=Armageddon Navy Issue]] | ||
| The '''Armageddon Navy Issue''' with poor tracking and range projection is a poor substitute for the '''Nightmare''', but one of the few ships Amarr-pilots can use for shield incursions. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | | The '''Armageddon Navy Issue''' with poor tracking and range projection is a poor substitute for the '''Nightmare''', but one of the few ships Amarr-pilots can use for shield incursions. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_federation_navy.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px|link=]][[image:logo_federation_navy.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Megathron Navy Issue.jpg|64px|link=Megathron Navy Issue]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Megathron Navy Issue.jpg|64px|link=Megathron Navy Issue]] | ||
| The '''Megathron Navy Issue''' performs similar to the '''Hyperion''', except with much better tracking and slightly more raw damage so overall better applied dps. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | | The '''Megathron Navy Issue''' performs similar to the '''Hyperion''', except with much better tracking and slightly more raw damage so overall better applied dps. The four midslots also means you need to compromise your tank in order to get the needed utility midslots. | ||
|} | |} | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px|link=]][[image:logo_ishukone.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px]]</div>[[image:Vulture.jpg|64px|link=Vulture]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Vulture.jpg|64px|link=Vulture]] | ||
| The '''Vulture''' is a solid ship for both vanguards and assaults, capable of performing well even as a sniper. Lots of utility midslots and good range projection with railguns. | | The '''Vulture''' is a solid ship for both vanguards and assaults, capable of performing well even as a sniper. Lots of utility midslots and good range projection with railguns. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px|link=]][[image:logo_duvolle_labs.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px]]</div>[[image:Astarte.jpg|64px|link=Astarte]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Astarte.jpg|64px|link=Astarte]] | ||
| The '''Astarte''' has some amazing damage projection capabilities for vanguards, although it is severely lacking in terms of of range and tank for assaults and up, due to lack of midslots. | | The '''Astarte''' has some amazing damage projection capabilities for vanguards, although it is severely lacking in terms of of range and tank for assaults and up, due to lack of midslots. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px|link=]][[image:logo_boundless_creation.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px]]</div>[[image:Sleipnir.jpg|64px|link=Sleipnir]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Sleipnir.jpg|64px|link=Sleipnir]] | ||
| The '''Sleipnir''' stands out with exceptional tracking and good damage capabilities for vanguards, although it is a bit lacking in range and cannot really perform well in assaults. | | The '''Sleipnir''' stands out with exceptional tracking and good damage capabilities for vanguards, although it is a bit lacking in range and cannot really perform well in assaults. | ||
|} | |} | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Legion.jpg|64px|link=Legion]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Legion.jpg|64px|link=Legion]] | ||
| The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. | | The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. | ||
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| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Loki.jpg|64px|link=Loki]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Loki.jpg|64px|link=Loki]] | ||
| The '''Loki''' combines multiple long webs with extreme tracking which makes it very useful. The long webs are particularly useful in [[incursion sites#Assault sites|assaults]], but requires the fleet to have good range projection to be useful. | | The '''Loki''' combines multiple long webs with extreme tracking which makes it very useful. The long webs are particularly useful in [[incursion sites#Assault sites|assaults]], but requires the fleet to have good range projection to be useful. | ||
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| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Proteus.jpg|64px|link=Proteus]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Proteus.jpg|64px|link=Proteus]] | ||
| The '''Proteus''' doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's forced to use railguns. | | The '''Proteus''' doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's forced to use railguns. | ||
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| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px|link=]] | ||
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Tengu.jpg|64px|link=Tengu]] | | nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_tech3.png|16px]]</div>[[image:Tengu.jpg|64px|link=Tengu]] | ||
| The '''Tengu''' is not something you'd normally train into for incursions, but it can still be useful if you have good skills already and it's fitted properly with railguns. While missiles could work, railgun-fits are simply better. | | The '''Tengu''' is not something you'd normally train into for incursions, but it can still be useful if you have good skills already and it's fitted properly with railguns. While missiles could work, railgun-fits are simply better. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px|link=]][[image:logo_faction_gallente_federation.png|64px|link=]] | ||
| style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Machariel.jpg|64px|link=Machariel]] | | style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Machariel.jpg|64px|link=Machariel]] | ||
| The '''Machariel''' combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion. | | The '''Machariel''' combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px|link=]][[image:logo_faction_caldari_state.png|64px|link=]] | ||
| style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Nightmare.jpg|64px|link=Nightmare]] | | style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Nightmare.jpg|64px|link=Nightmare]] | ||
| The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues. | | The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px|link=]][[image:logo_faction_minmatar_republic.png|64px|link=]] | ||
| style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px]]</div>[[image:Vindicator.jpg|64px|link=Vindicator]] | | style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-3px; left:-2px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Vindicator.jpg|64px|link=Vindicator]] | ||
| The '''Vindicator''' is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. | | The '''Vindicator''' is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. | ||
|} | |} | ||