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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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* Energy turrets are unique to Amarr vessels -- no other races' ships have bonuses for lasers.  Lasers have the highest capacitor usage of any weapon system, and accordingly Amarr ships have very robust capacitors.  Many Amarr ship bonuses mitigate this capacitor usage, and most Amarr skill plans prioritize skills to make capacitors bigger and quicker to recharge, and to reduce the capacitor requirements of lasers.
* Energy turrets are unique to Amarr vessels -- no other races' ships have bonuses for lasers.  Lasers have the highest capacitor usage of any weapon system, and accordingly Amarr ships have very robust capacitors.  Many Amarr ship bonuses mitigate this capacitor usage, and most Amarr skill plans prioritize skills to make capacitors bigger and quicker to recharge, and to reduce the capacitor requirements of lasers.
* With some ships in the Amarr line-up second only to Gallente hulls for drone capacity, Amarr pilots can use [[Drones|drones]] to great effect.   
* With some ships in the Amarr line-up second only to Gallente hulls for drone capacity, Amarr pilots can use [[Drones|drones]] to great effect.   
* Armour tanking tends to directly cut ships' speed, and, given that Amarr ships tend to have lower than average base speeds, tanked Amarr fits are often ponderous.  If, however, less tank is required Amarr ships' numerous low slots let them overtake even Minmatar ships at a cost, with the T2 Crusader interceptor beating out the Claw by a slim margin for the title of fastest frigate.
* Armour tanking tends to directly cut ships' speed, and, given that Amarr ships tend to have lower than average base speeds, tanked Amarr fits are often ponderous.  If, however, less tank is required Amarr ships' numerous low slots let them overtake even Minmatar ships at a cost, with the T2 Crusader interceptor beating out the Claw by a slim margin for the title of fastest racial frigate.