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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
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In PvE, Amarr ships are less popular than other races for running [[Missions|missions]].  Due to the ability of lasers to only do Thermal and EM damage many of the rats become more difficult to combat then they would be otherwise.  However, there are many effective work arounds to be found and many people do mission run with Amarr ships exclusively.
In PvE, Amarr ships are less popular than other races for running [[Missions|missions]].  Due to the ability of lasers to only do Thermal and EM damage many of the rats become more difficult to combat then they would be otherwise.  However, there are many effective work arounds to be found and many people do mission with Amarr ships exclusively.




Amarr ships tend to stick to the formula of lots of armour for defense and lots of lasers for damage, and there are have fewer 'special case' Amarr ships than there are in the other races' lineups (though there are some).  Amarr are therefore -- from one point of view -- the 'simplest' race to fly.  Breaking the mould may be more restrictive and less rewarding than it is when flying other races' ships; the opportunities are there but they are more skill intensive and require greater sacrifices.  New pilots are best served by playing to the Amarr formula until they know when to break the rules.
Amarr ships tend to stick to the formula of lots of armour for defense and lots of lasers for damage, and there are have fewer 'special case' ships than there are in the other races' lineups (though there are some).  Amarr are sometimes thought to be -- from one point of view -- the 'simplest' race to fly.  Breaking the mould may be more restrictive and less rewarding than it is when flying other races' ships; the opportunities are there but they are more skill intensive and require greater sacrifices.  New pilots are best served by playing to the Amarr formula until they know when to break the rules.


Cross training into or out of Amarr can be more skill intensive than other cross training shifts. The most viable prospects are Gallente (armour tanking, gunnery and drone synergies) and then Minmatar (some gunnery and armour tanking synergies).  Caldari have the fewest skills in common (T2 Khanid missile ships excepted) and would require near-complete retraining.
 
Cross training into or out of Amarr can be more skill intensive than other cross training. The most viable prospects are Gallente (armour tanking, gunnery and drone synergies) and then Minmatar (some gunnery and armour tanking synergies).  Caldari have the fewest skills in common (T2 Khanid missile ships excepted) and would require near-complete retraining.
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