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User:Finno issier: Difference between revisions

27 editsJoined 22 February 2014
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Summary points:
Summary points:
#PVP outcome is decided at undock
#PVP outcome is decided at undock
#PVP depends on countering doctrines correctly or not engaging
#PVP depends on countering doctrines correctly or choosing not to engage
#EVE ISK faucet/sinks need to balance out (controversial)
#EVE ISK faucet/sinks need to balance out (controversial)
 
#sometimes it's OK to whelp


==PVP outcome is decided at undock==
==PVP outcome is decided at undock==
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# Watch dscan.  You should have the dscan window open, check your dscan/overview settings, and periodically (every 15s?) hit your dscan button.  If anyone you don't expect suddenly appears on dscan, time to run.  See next point.
# Watch dscan.  You should have the dscan window open, check your dscan/overview settings, and periodically (every 15s?) hit your dscan button.  If anyone you don't expect suddenly appears on dscan, time to run.  See next point.
# Be aligned.  Generally if you're out floating in space, have your next warp already planned and already be aligned and ready to warp.  This can be tough while ratting/mining.  So think hard about it.  Or at least know how many seconds it takes you to align back to station and warp off.
# Be aligned.  Generally if you're out floating in space, have your next warp already planned and already be aligned and ready to warp.  This can be tough while ratting/mining.  So think hard about it.  Or at least know how many seconds it takes you to align back to station and warp off.
==sometimes it's OK to whelp==
Ultimately it's about having fun.  And sometimes it's still fun to take a fight you're going to lose.  So sometimes the FC decides to whelp.  You go in knowing you're going to "lose", try to kill some high-value stuff, maybe you totally fail, maybe you find something redeeming in the outcome of the fight even when everyone loses their ship.