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Turrets: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Laser crystals: Prettified tables
Al hubbard (talk | contribs)
Ammunition/charges: Expanded and clarified details of faction ammo.
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Each of the three kinds of turret has a selection of types of ammunition (using 'ammunition' loosely -- energy turrets load crystals). Ammunition comes in four sizes matching the four sizes of turret (S, M, L and XL).  
Each of the three kinds of turret has a selection of types of ammunition (using 'ammunition' loosely -- energy turrets load crystals). Ammunition comes in four sizes matching the four sizes of turret (S, M, L and XL).  


Faction ammo is also available (for example, [http://wiki.eveonline.com/en/wiki/Republic_Fleet_Fusion_S Republic Fleet Fusion S] instead of normal [http://wiki.eveonline.com/en/wiki/Fusion_S Fusion S]). Faction ammo is expensive but gives you more DPS. Generally speaking it is useful in PvP but rarely cost-effective in PvE. University pilots are allowed to use faction ammo during wartime, and if they are flying as damage-dealers and can afford it, they are encouraged to load it.  
Faction ammo is also available (for example, [http://wiki.eveonline.com/en/wiki/Republic_Fleet_Fusion_S Republic Fleet Fusion S] instead of normal [http://wiki.eveonline.com/en/wiki/Fusion_S Fusion S]). Faction ammo is expensive but gives you more damage. Generally speaking it is useful in PvP but rarely cost-effective in PvE. There are 3 levels of faction ammo. In order of power, they are pirate, which deals 10% more damage, navy, which deals 15%, and elite pirate, which deals 20% more. Pirate and elite pirate ammo drop from rare spawns at dead space complexes, and navy ammo is available from various lp stores. Generally navy ammo is the cheapest, due to its ease of acquisition.


Tech 2 turrets can use Tech 2 ammo. Each type of turret has four associated kinds of T2 ammo, two varieties of T2 ammo for T2 short-ranged turrets and two for Tech 2 long-ranged turrets. Using hybrid turrets as an example once again, T2 blasters can load:  
Tech 2 turrets can use Tech 2 ammo. Each type of turret has four associated kinds of T2 ammo, two varieties of T2 ammo for T2 short-ranged turrets and two for Tech 2 long-ranged turrets. Using hybrid turrets as an example once again, T2 blasters can load:  
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*or two types of T2 railgun ammo (Spike and Javelin)
*or two types of T2 railgun ammo (Spike and Javelin)


T2 ammo is designed to be give you extra tactical options or to be useful in specific situations -- it is ''not'' always better than T1 or faction ammo.  
T2 ammo is designed to be give you extra tactical options or to be useful in specific situations -- it is ''not'' always better than T1 or faction ammo.


== Hybrid turrets  ==
== Hybrid turrets  ==